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Cyberpunk 2077 Weapons — Iconic Weapons Guide & Tier List

Every weapon type explained: Power, Tech, Smart and Melee. All notable iconic weapons with acquisition methods, missable warnings and build synergy recommendations. Covers base game + Phantom Liberty. See builds for which iconic fits each playstyle.

Published September 1, 2026 · Last updated September 4, 2026

Night City street combat scene — NCPD pursuit with iconic yellow Quadra

Quick Answer: Weapon Types & Best Iconic Weapons

Weapons in Cyberpunk 2077 are divided into three main projectile categories plus melee. Power weapons are traditional ballistic firearms with ricocheting bullets. Tech weapons fire electromagnetic projectiles that pierce cover. Smart weapons fire homing projectiles that require Smart Link cyberware. Melee weapons include katanas, knives, blunt weapons and Mantis Blades — they pair especially well with Sandevistan builds. Iconic Weapons are unique one-of-a-kind weapons with special modifiers — many are missable if you skip specific quests. There are dozens of iconic weapons across the base game and Phantom Liberty.

Quick Answer: Weapon Types & Best Iconic Weapons
TypeDescriptionStrengthsBest For
Power WeaponsTraditional ballistic firearmsHigh fire rate, bullets ricochet off surfacesGeneral combat, any build
Tech WeaponsElectromagnetic / railgun projectilesHigh armor penetration, charge shots pierce coverArmored targets, shields
Smart WeaponsHoming / guided projectiles (gyrojets)Track moving targets, shoot around coverRequires Smart Link cyberware
Melee WeaponsKatanas, knives, blunt, axes, Mantis BladesHigh burst damage, pairs with SandevistanReflexes (blades) or Body (blunt) builds
Tip
Power weapons benefit from Ballistic Coprocessor cyberware (increases ricochet chance). Tech weapons have a charge time mechanic. Smart weapons require Smart Link in the hands — without it, they fire like regular weapons.

Iconic Weapons: What They Are & How to Get Them

Iconic Weapons are unique, one-of-a-kind weapons with special modifiers that cannot be found on regular versions. They have unique visual appearances and effects. Many are permanently missable if you skip specific quests, dialogue choices, or loot opportunities. Some can be crafted from specs found in the world or dropped by bosses. A significant number were added or reworked with Update 2.0 and Phantom Liberty. They can be displayed on weapon racks in V's apartments.

Iconic Weapons: What They Are & How to Get Them
MethodHow to ObtainExamples
Quest Rewards / DropsMain jobs, side jobs, and gigs (most common)Satori, Byakko, Johnny's Malorian 3516
Fixed World LocationsHidden in specific rooms, containers, or NPC bodiesSkippy (Vista del Rey alley)
NCPD Scanner HustlesSkull icon activities often drop crafting specsVarious specs for powerful iconics
VendorsSome can be purchased from melee or weapon vendorsSelect iconic melee weapons
CraftingFind the crafting specification first, then craft higher tiersSome base-game and PL iconics
Phantom Liberty / DogtownGigs, main jobs, airdrops, Increased Criminal Activity zonesAmbition, Cheetah, Hawk, Dezerter, Ogou
Tip
Many Iconics are permanently missable. Save before major decisions or boss fights if you want to collect them all. Explore thoroughly during jobs — many are off the critical path (bedrooms, side rooms, containers). See the free iconic weapons checklist for every zero-cost pickup, and the builds guide for which iconic fits each playstyle.

Legendary vs Iconic Weapons: What Is the Difference?

If you searched for "legendary weapons" and landed on iconic lists — that is not a mistake. Update 2.0 replaced the old rarity colors (common through legendary) with the Tier 1–5 system, and the weapons the community called "legendary" before 2.0 map onto today's Iconics: unique, one-of-a-kind guns and blades with special effects that regular weapons never roll. Older guides and pre-2.0 saves still say "legendary", Google serves iconic results for legendary searches, and both words mean the same target: the free iconic weapons checklist has every location.

  • Every "best legendary" pick from the old rarity era has an iconic counterpart today — the category winners table below is the current answer to "best legendary pistol/rifle/blade".
  • "Legendary crafting" in 2.x means iconic upgrading: components of the tier you are moving into, with Tier 5→5+ at 75 and 5+→5++ at 200 Tier 5 components.
  • Act 1 "legendary" grabs are the same as the early iconic list: Satori, Kongou, Skippy and Fenrir — see the free checklist for exact spots.
Legendary vs Iconic Weapons: What Is the Difference?
TermMeaning in 2.xWhere to Find It
Legendary (pre-2.0)Old name for top-rarity gear — replaced by Tier 5 in Update 2.0Legacy guides only; the system no longer exists in game
Iconic weaponUnique weapon with a fixed special effect; upgradeable tier by tier up to Tier 5++Quests, gigs, bosses, world pickups, crafting specs
Tier 5 (non-iconic)Highest rarity a regular weapon can reach; replaced, never upgradedVendor stock and loot at high level
Crafting specBlueprint that lets you craft an iconic at a chosen tierWeapon vendors, NCPD Suspected Organized Crime Activities bosses
Tip
Bottom line: hunt iconics, not "legendaries". Any guide newer than Update 2.0 that still promises legendary drops is describing a system that no longer exists.

Notable Iconic Weapons: Base Game Highlights

The most popular and highly rated iconic weapons from the base game, with their acquisition methods and special properties.

Notable Iconic Weapons: Base Game Highlights
WeaponTypeAcquisitionSpecial Notes
SkippySmart PistolVista del Rey alley (side encounter, free)Talking AI pistol with unique dialogue and self-switching modes
Johnny's Malorian Arms 3516Power PistolChippin' In / Johnny questsIconic revolver belonging to Johnny Silverhand
SatoriKatanaThe Heist (AV landing pad)Excellent early-to-mid game blade, high crit damage
ByakkoKatanaComplete all of Wakako's gigsStrong chaining / leap attack effects
ErrataKatanaFurnace room, Electric Corporation building during/after Disasterpiece; also sold by the Black Market vendor in EBM Petrochem StadiumBurn synergy — guaranteed crits against burning enemies, leap attack
ScalpelKatanaBig in Japan gigBonus crit & bleed while Sandevistan is active
KongouPower PistolYorinobu's bedroom during The HeistStrong early burst pistol
ChaosTech PistolDropped by Royce in The PickupRandomizes effects on reload
Divided We StandSmart Assault RifleStadium Love (win shooting contest)Can lock onto multiple targets
Widow MakerTech Precision RifleDropped by Nash in Ghost TownChemical / poison damage
Ba Xing ChongSmart ShotgunAdam Smasher's vault (endgame)Explosive multi-projectile
AmnestyPower RevolverCassidy's shooting challenge (We Gotta Live Together)Strong revolver with unique mods
ArchangelPower RevolverA Like Supreme (Kerry quest)Kerry Eurodyne's personal revolver
Plan BPower PistolDexter DeShawn's body (landfill)Unique eddies-related effect

Best Iconic Melee Weapons

Melee iconic weapons pair extremely well with Sandevistan builds. The best katanas provide crit, bleed and chain attack bonuses that stack with time-slow windows.

Best Iconic Melee Weapons
WeaponTypeAcquisitionSynergy
SatoriKatanaThe Heist (AV pad)Early game blade king, high base crit
ByakkoKatanaAll Wakako gigsLeap attacks + chain damage
ErrataKatanaFurnace room, Electric Corporation building (Disasterpiece); also Black Market vendor, EBM Petrochem StadiumLeap attack; guaranteed crits vs burning enemies
ScalpelKatanaBig in Japan gigCrit + bleed during Sandevistan
Jinchu-MaruKatanaDefeat Sandayu Oda in Play It Safe, then loot himFast attack speed, strong all-rounder
Blue FangKnifeMelee weapon vendor, Jackson Plains (Badlands)Throwable; stuns on hit, poison + bleed chance
HeadhunterKnifeMelee weapon vendor, West Wind Estate (Pacifica)Throwable knife built for headshot damage
Cocktail StickKatanaAutomatic Love — Clouds VIP area (missable)Evelyn Parker's blade, bleed + armor penetration
CottonmouthBlunt (Club)The Space in Between — on Fingers' bedElectrical + chemical damage, shock and poison chance
Mantis BladesCyberware ArmsRipperdoc (all tiers)Always available, no weapon slot needed
Tip
For Sandevistan builds, Errata and Scalpel are the top picks — both have explicit bonuses that activate during time-slow. Satori is the best early game option since it's available during The Heist (Act 1).

Phantom Liberty Iconic Weapons

Phantom Liberty and Dogtown add a significant number of new Iconics, tied to gigs, main jobs with Reed/Songbird, airdrops, and Increased Criminal Activity zones. Several are designed around the Relic skill tree.

Phantom Liberty Iconic Weapons
WeaponTypeAcquisitionNotes
AmbitionTech PistolPrototype in the Scraper, spare Hasan — Go Your Own Way giftChance to Blind; bonus headshot damage while blinded
CheetahPower PistolNo Easy Way Out — Angie's body if she diesStronger at close range; torso hits deal bonus damage
HawkPower Assault RifleKress Street safehouse after Lucretia My ReflectionMyers' rifle — headshots weaken and mark enemies
DezerterPower ShotgunAddicted to Chaos — spare Leon, open his stash caseDouble-barrel, high burst damage
OgouSmart PistolTreating Symptoms — loot the robotExplosive two-round burst; dismemberments stack crit chance
AgaouMelee (Axe)Increased Criminal Activity near Luxor High Wellness Spa (area boss)Crit throws emit a shockwave that hits groups
Tip
Always check the specific gig or job description before starting — many Dogtown Iconics are missable based on choices (e.g., who you side with in Reed/Songbird storyline). Systematically clear Dogtown gigs and Increased Criminal Activity markers to collect them all.

Weapon Tips: Collecting, Using & Matching to Build

How to efficiently build your weapon arsenal and match iconic weapons to your build archetype.

  • Save often before major quests and boss fights — many Iconics are permanently missable.
  • Explore thoroughly during jobs — many Iconics are off the critical path (bedrooms, side rooms, containers). Don't rush through missions.
  • NCPD Scanner Hustles (skull icons) frequently contain crafting specs for powerful Iconics. Check your scanner regularly.
  • Upgrade and craft — once you have a crafting spec, you can create higher-tier versions. Invest in Technical Ability for better crafting.
  • Match to your build: Smart weapons favor Intelligence + Smart Link; Tech weapons shine with charged shots; Power weapons work with almost any combat style; Blades excel with Reflexes + Sandevistan.
  • Display them — place collected Iconics in your apartment weapon racks for collection completion and bragging rights.
  • Phantom Liberty players should systematically clear Dogtown gigs and Increased Criminal Activity markers — these are the primary source of PL-exclusive Iconics.
  • Keep a secondary weapon for every build — even blade-focused Samurai builds benefit from a legendary pistol for drones and MaxTac.
  • Power weapons + Ballistic Coprocessor = bullet ricochets that hit enemies behind cover. This is an underrated combo for Power weapon builds.
  • Tech weapons + Technical Ability perks = charged shots that pierce through walls and shields. Essential for armored enemy encounters.
  • Vehicle combat synergy — weaponized vehicles (marked ⚔️ in our cyberpunk 2077 cars tier list) let you mount mounted machine guns and missile launchers. The Herrera Outlaw Weiler and Quadra Type-66 Hoon are the top picks for drive-by combat.

Best Weapon in Every Category (Patch 2.x)

The strongest pick per class as of Update 2.x. Iconics drop at a tier tied to your level when you find them, so early grabs start weak — upgrade them rather than ditching them. Picks include Phantom Liberty additions.

Best Weapon in Every Category (Patch 2.x)
CategoryBest PickHow to GetWhy It Wins
RevolverComrade's Hammer (Tech)Craft — spec looted from an NCPD Suspected Organized Crime Activity bossCharged shot deletes elites through cover; Mancinella (PL, Run This Town) is the Power alternative
PistolHer Majesty (Power)Get It Together (PL main story — Alex hands it over, unmissable)Guaranteed crits and perfect accuracy while Optical Camo is active, built-in suppressor
SMGBuzzsaw (Power)Craft — spec from Yelena Sidorova, Northside Suspected Organized Crime ActivityShoots through thin cover, +25% armor penetration; Fenrir (Losing My Religion) is the free early king
ShotgunThe Headsman (Power)Craft — spec from the North Oak Suspected Organized Crime Activity bossFires one accurate slug instead of pellets, +215% headshot damage multiplier
Assault RifleHawk (Power)Kress Street safehouse after Lucretia My Reflection (PL)Headshots weaken and mark enemies — crowd control on a rifle
LMGHighest-tier regular LMG you can findWeapon vendors, world lootNo iconic LMG exists — raw sustained DPS carries this class
SniperOverwatch (Power)Panam gifts it after Riders on the StormCustom suppressor and faster reload; Breakthrough (Tech, craftable) and Rasetsu (PL) close behind
Precision RifleWidow Maker (Tech)Loot Nash's body in Ghost TownTwo projectiles per shot with poison chance; Hypercritical (gig: Concrete Cage Trap) for Power builds
Smart (any class)Genjiroh (Smart Pistol)Play It Safe — locked 21st-floor room, code 2906Homing shots with Shock chance; Skippy and Hercules 3AX (PL) are just as strong
BladeJinchu-Maru (Katana)Loot Sandayu Oda after defeating him in Play It SafeBest all-round katana stats; Satori early, Errata for burn builds
BluntSasquatch's HammerDropped by Sasquatch during the PL main storySlow, enormous two-handed damage; Cottonmouth is the free early option
Knife / ThrowingBlue FangMelee weapon vendor, Jackson Plains (Badlands)Stuns on every hit with poison and bleed; Fang (PL) cripples on throw
Tip
Also grab Guts — Rebecca's Edgerunners shotgun hidden in Memorial Park, Corpo Plaza — then check the beginner guide for when each acquisition quest unlocks.

Damage Mechanics: Headshots, Ricochet, Pierce & Lock-On

Every weapon class rewards a different aim skill. Learn these systems once and any build gets twice as lethal.

Damage Mechanics: Headshots, Ricochet, Pierce & Lock-On
MechanicHow It WorksHow to Exploit It
Headshot multiplierA per-weapon stat — most guns multiply headshot damage, and iconic bonuses commonly add roughly +50% to +215% depending on the weaponAim for the head on every slow, hard-hitting gun; Vendetta mods push it further
CritsCrit chance and crit damage come from perks, cyberware, Kiroshi optics and weapon modsStack both on fast weapons — Her Majesty skips the RNG with guaranteed crits under Optical Camo
Power ricochetPower rounds bounce off hard surfacesBank shots off floors and walls to reach enemies behind cover — the higher your ricochet chance, the wilder the angle you can play
Tech pierceHold the trigger to charge; charged rounds punch through walls, cover and some shieldsTag enemies through walls, then pre-aim a full charge on the outline — uncharged shots are faster but much weaker
Smart lock-onNeeds Smart Link hand cyberware; hold the reticle on a target for about a second to lock, then rounds home inPoint at a fleeing or half-covered target and forget lead and recoil — per-shot damage is lower, so lean on fire rate
Status effectsBleed, burn, poison and shock build up from matching weapon damage typesMatch your weapon's element to perks and cyberware that amplify that status — burn builds love Errata, poison loves Widow Maker
Tip
Johnny's Malorian 3516 is the hybrid showcase: a Power pistol that pierces cover while aiming down sights, with an explosive quick-melee instead of a pistol whip.

Crafting & Upgrading Iconic Weapons (2.x Rules)

Update 2.0 replaced rarity colors with tiers. Only Iconic weapons can be upgraded — each upgrade raises the weapon one tier and rescales its damage; regular weapons get replaced, never upgraded.

  • Components come in five tiers. An upgrade costs components of the tier you are moving into — dismantle same-tier weapons and junk to feed the loop.
  • Iconics max out at Tier 5++. The last steps are brutal: Tier 5 to 5+ costs 75 Tier 5 components, and 5+ to 5++ costs another 200.
  • Cheapest Tier 5 components: buy cheap high-tier clothing from vendors and dismantle it — better eddies-per-component than buying components outright.
  • Iconic crafting specs are sold by weapon vendors and drop from bosses of NCPD Suspected Organized Crime Activities (the skull-icon hustles). Picking up an iconic also unlocks its spec for the next tier.
  • A weapon must be in your inventory — not the stash — to show up in the Crafting > Upgrades menu.
  • A find at level 10 drops at a low tier, so that Satori from The Heist is worth upgrading repeatedly instead of replacing.
Tip
Do not upgrade every iconic you own. Pick two or three favorites for your build and hoard Tier 5 components for the final 5+ and 5++ pushes.

Weapon Mods, Scopes & Suppressors

Regular weapons get one or two mod slots depending on tier; most iconics have none — their unique effect replaces mods. Scopes and suppressors attach separately on weapons that support them. Mods come from weapon vendors and loot drops.

Weapon Mods, Scopes & Suppressors
ModEffectBest On
Vendetta+20% headshot damageRevolvers, precision rifles, snipers
CrunchFlat damage boost that scales with mod rarityEverything — flat damage is never wasted
PenetratorIncreased crit chanceSMGs and fast pistols
PacifierIncreased crit damageHigh crit-chance builds
Combat Amplifier+5% chance to apply Bleeding, Burn, Poison or ShockElemental damage-over-time builds
CountermassRecoil control while aimingFull-auto assault rifles and LMGs
Neon ArrowFaster reloadsShotguns and revolvers
PaxBullets become non-lethalPacifist runs and gigs that need the target alive
Tip
A Target Analysis mod in your Kiroshi optics makes every weapon non-lethal — one mod instead of a Pax for each gun.

Ammo Economy: Four Pools & Recharging Grenades

Every gun draws from one of four shared ammo pools. An empty sniper pool next to a full handgun pool is a loadout problem, not a loot problem.

  • Craft a case of ammo from 10 Tier 1 components — you can craft all four types from the start, and Tier 1 components fall out of every dismantled common weapon.
  • Every weapon vendor sells ammo. Grab a stack each time you sell loot.
  • Enemies rarely drop ammo — the white ammo crates inside hideouts and NCPD hustles are the real resupply points.
  • Grenades recharge on a cooldown instead of being consumed. Throw them freely.
  • Melee weapons and quickhacks cost zero ammo — blade builds and netrunners never face the drought.
Ammo Economy: Four Pools & Recharging Grenades
Ammo PoolUsed By
Handgun ammoPistols, revolvers, SMGs
Heavy ammoAssault rifles, LMGs, precision rifles
Shotgun shellsShotguns and double-barrel shotguns
Sniper ammoSniper rifles
Tip
Constantly dry on sniper rounds? Carry a sidearm class with a fatter pool — most snipers keep an SMG or pistol as backup.

Blunt Weapons & Throwing Knives

Blunt weapons scale with Body and hit hard enough to knock enemies off balance; blades and knives scale with Reflexes. Heavy attacks break enemy blocks, and a timed block of your own parries incoming melee swings. Knives are the stealth pick — thrown knives reward headshots and can be recovered from bodies and the ground.

Blunt Weapons & Throwing Knives
WeaponTypeHow to GetNotes
Tinker BellOne-handed clubThe Hunt — upstairs room at Edgewood Farm (missable)Cattle prod; buyable from the Dogtown black market later if missed
Sasquatch's HammerHammerDropped by Sasquatch during the PL main storySlow, enormous two-handed damage
Baby BoomerTwo-handed clubDazed and Confused side job (PL)+25% armor pen; each consecutive combo hit adds crit chance
Blue FangKnifeMelee weapon vendor, Jackson Plains (Badlands)Best throwable — headshots stun, out-of-combat hits stun instantly
StingerKnifeI'll Fly Away — Mitch's gift in the Panam questlineTime-limited: gone once the Basilisk is ready in Queen of the Highway
FangKnifeFirestarter (PL) — dropped by Kurt Hansen when you side with ReedThrown hits cripple; Bald Eagle shots on the crippled leg return Fang to your hand
Tip
A knife to the head is the quietest takedown short of quickhacks — pair it with a Sandevistan and Optical Camo for full assassin runs.

Arm Cyberware: Mantis Blades, Monowire, Gorilla Arms & Launcher

Arm cyberware turns your arms into permanent weapons — no ammo, no inventory slots, always equipped. They occupy your arm cyberware slots, so pick one loadout and build around it.

Arm Cyberware: Mantis Blades, Monowire, Gorilla Arms & Launcher
ArmPlaystyleWhy Take It
Mantis BladesFast melee assassinBurst combos plus a leap attack that closes distance instantly — the classic Sandevistan pairing
MonowireMid-range melee skirmisherLong reach and wide arcs that catch several enemies per swing
Gorilla ArmsBrawler and utilityCounts as Body for ripping doors open and makes Beat on the Brat fights trivial
Projectile Launch SystemExplosive skirmisherForearm cannon for clustered groups — pocket artillery
Tip
Arm weapons never run dry, which makes them the natural backup for ammo-hungry shotgun and sniper builds.