Cyberpunk 2077 Builds — Best Builds for Every Playstyle
The best builds in Cyberpunk 2077: Samurai (blades), Netrunner (quickhacks), Gunslinger (revolvers) and Solo (tank). Complete attribute distributions, perk paths and cyberware loadouts for every playstyle. Also see weapons for iconic weapon recommendations per build.
Published September 1, 2026 · Last updated September 4, 2026

Quick Answer: Best Builds in Cyberpunk 2077 (Post-2.0)
Update 2.0 completely overhauled Attributes, Perks and Cyberware. Builds are now more specialized and powerful than at launch. The maximum level is 60, giving enough Attribute points to comfortably max three Attributes. The five core Attributes are Body (health, melee, shotguns), Reflexes (mobility, blades, crit chance), Technical Ability (cyberware capacity, crafting, weapons) and Cool (stealth, crit damage, pistols). The most powerful archetypes after 2.0 and Phantom Liberty are: Netrunner / Quickhack, Sandevistan Samurai / Blades, Stealth Headshot / Gunslinger, Shotgun / Berserk tank, Tech Sniper (wall-penetration), Monowire / Thrower hybrid, Ninja Stealth Pistol, Hybrid Chrome Compressor, and Speed/Movement builds (Reflexes dash stacking with Reinforced Tendons and air dash — the fastest way to cross Night City; see the cars tier list for the fastest vehicles). The Phantom Liberty Relic skill tree adds powerful perks that layer on top of any archetype.
| Build | Core Attributes | Difficulty | Best For |
|---|---|---|---|
| Sandevistan Samurai (Blades) | Reflexes 20 / Tech 20 / Body 15-20 | Easy | Melee burst DPS, boss fights, Edgerunners fantasy |
| Netrunner (Quickhack) | Intelligence 20 / Cool 12 / Tech 12 | Medium | Stealth, crowd control, defeat enemies without drawing weapons |
| Gunslinger (Headshot) | Cool 20 / Reflexes 12 / Body 12 | Easy | Ranged precision, stealth entries, one-shot headshots |
| Shotgun Berserk (Tank) | Body 20 / Reflexes 12 / Tech 12 | Easy | Aggressive close-range, walk through fire, survivability |
| Tech Sniper | Technical Ability 20 / Cool 12 / Reflexes 12 | Medium | Wall-penetrating headshots, methodical long-range, tech weapon auto-aim |
| Monowire / Thrower Hybrid | Reflexes 20 / Cool 12 / Tech 12 | Medium | Fluid melee-ranged hybrid, health sustain, versatile |
| Ninja Stealth Pistol | Cool 20 / Reflexes 16 / Tech 10 | Medium | Pure stealth, invisible kills, ghost fantasy |
| Relic Hybrid (Phantom Liberty) | Varies by base build | Medium | Relic tree perks layered on top of any archetype |
| Hybrid Chrome Compressor | Balanced all five | Hard | Maximum flexibility, adapt to any situation |
Sandevistan: The Signature Cyberware Explained
Sandevistan is an Operating System cyberware that slows time for everyone except the user when activated. It is the signature cyberware popularized by David Martinez in the Cyberpunk: Edgerunners anime. After Update 2.0 it provides large time dilation plus combat bonuses (crit chance, crit damage, headshot damage) and occupies the Operating System slot — you cannot equip a Cyberdeck at the same time without mods.
| Model | Time Slow | Special Effects | Best For | Availability |
|---|---|---|---|---|
| Militech "Apogee" (Iconic) | 85% | Headshot/crit bonuses, kills extend duration + restore stamina | Best overall — any endgame build | Level 40+ Ripperdoc (~€$118,000) |
| Militech "Falcon" | 70% | Good duration, balanced bonuses | Blades / general combat | Level 30+ Ripperdoc |
| QianT "Warp Dancer" | 75% | High time slow + tankiness boost | Close-range tanky play | Mid-game Ripperdoc |
| Zetatech | 60% | Aerial / mobility focused, jump bonuses | Jumping / smart weapons | Early-mid game |
| Dynalar Sandevistan MK.1-3 | 40-55% | Basic time slow, no extras | Beginner introduction to Sandevistan | Early game Ripperdoc (cheap) |
Sandevistan vs Kerenzikov: Which Is Better?
They are not rivals — they live in different slots and do different jobs. Sandevistan is an Operating System you activate for a full time-dilation window; Kerenzikov is a Nervous System implant that auto-triggers brief slow-motion when you dodge or aim while an enemy attacks. You can run both at once, and the strongest Sandevistan Samurai build (next section) does exactly that.
- Verdict: Sandevistan is the playstyle, Kerenzikov is the safety net. If you are asking which to buy first — a cheap Dynalar MK Sandevistan changes how you fight; Kerenzikov just makes you harder to kill.
- Stealth and netrunner builds skip Sandevistan entirely (the OS slot goes to a Cyberdeck) but still run Kerenzikov — see the Ninja Stealth Pistol build below.
- Cooldown management beats cooldown reduction: the Apogee restores stamina and extends its duration on kills, so chain kills to keep the window open instead of waiting out the timer.
| Sandevistan | Kerenzikov | |
|---|---|---|
| Slot | Operating System | Nervous System |
| Trigger | Manual activation (keybind) | Automatic — dodge or aim during enemy fire |
| Effect | 40–85% time dilation for the whole window, plus model bonuses (crit, headshot, stamina) | Brief slow-mo on the trigger action only |
| Cooldown | Yes — activate for key moments, deactivate to conserve it | None — always on, passive |
| Builds that want it | Samurai blades, Gunslinger, Tech Sniper — any burst-window playstyle | Every build — it costs almost nothing and saves you in firefights |
| Can they stack? | Yes — Kerenzikov fills the gaps between Sandevistan windows | Yes |
Build 1: Sandevistan Samurai (Blades)
The most popular build in the game. Activate Sandevistan → dash in → carve enemies with katana or Mantis Blades → deactivate and reposition. Extremely satisfying and powerful, especially with the Edgerunners fantasy of being a fast, lethal blade runner. See the weapons guide for all iconic katanas and their locations.
| Category | Recommendation |
|---|---|
| Core Attributes | Reflexes 20 / Technical Ability 20 / Body 15-20 / Cool 9-15 / Intelligence 3 |
| Key Reflexes Perks | Dash, Air Dash, Tailwind, Finisher (Bladerunner), Flash and Thunderclap |
| Key Tech Perks | License to Chrome, Edgerunner, All Things Cyber, Cyborg |
| Key Body Perks | Painkiller, Adrenaline Rush, survival perks |
| Primary Weapons | Iconic Katanas: Byakko, Scalpel, Satori, Errata, Jinchu-Maru. Mantis Blades as alternative. |
| Secondary Weapon | High-crit pistol (ASH-11 Ashura) or shotgun (Ba Xing) for ranged threats |
| Operating System | Militech Apogee (endgame) or Falcon (mid-game) |
| Key Cyberware | Kerenzikov, Axolotl, Microrotors, Dense Marrow, Heal-on-Kill, Blood Pump |
| Playstyle | Activate Sandevistan for key moments (entering a room, boss fights). Deactivate to conserve cooldown. Kill extensions reward aggressive play. |
Samurai Build: Level-by-Level Progression
A step-by-step guide for the Samurai build from early game to endgame. Follow this progression to stay powerful at every stage.
| Level | Focus | Attributes to Raise | Key Perks to Take | Weapon/Cyberware Goals |
|---|---|---|---|---|
| 1-10 | Survival + Basics | Reflexes → 8, Body → 6 | Basic Dash, first Blade perks | Starter katana + Dynalar Sandevistan MK.1 |
| 11-20 | Blade Specialization | Reflexes → 14, Tech → 8 | Air Dash, Bladerunner finisher | Satori katana (The Heist) + better Sandevistan |
| 21-30 | Cyberware Investment | Tech → 14, Reflexes → 18 | License to Chrome, Flash/Thunderclap | Byakko (Wakako gigs) + Falcon Sandevistan |
| 31-40 | Power Spike | Body → 15, Tech → 18 | Edgerunner, All Things Cyber | Errata/Scalpel + dense marrow + Kerenzikov |
| 41-50 | Endgame Setup | Reflexes → 20, Tech → 20 | Cyborg, remaining Reflexes finishers | Militech Apogee Sandevistan (~€$118K) |
| 51-60 | Min-Max Polish | Body → 20, Cool → 15 | Painkiller, Cool tree damage perks | Best iconic katana + max cyberware loadout |
Samurai Build: Cyberware Loadout by Slot
Optimal cyberware choices for the Samurai build, organized by installation slot. Each slot has a capacity cost — Technical Ability determines your maximum capacity.
| Slot | Recommended Cyberware | Effect | Priority |
|---|---|---|---|
| Operating System | Militech Apogee Sandevistan | 85% time slow + crit/headshot bonuses | ⭐ Mandatory |
| Arms | Mantis Blades | Retractable blades — always available, synergy with Sandevistan | High |
| Skeleton | Dense Marrow | Blade damage bonus, stacks with other blade perks | High |
| Nervous System | Kerenzikov | Slow-mo on dodge/aim — pairs with Sandevistan windows | High |
| Circulatory | Blood Pump + Heal-on-Kill | Regen on kill — aggressive playstyle reward | Medium |
| Eyes | Kiroshi Optics | Enemy highlighting, weak point detection | Medium |
| Integumentary | SubDermal Armor / Armor Reboot | Passive damage reduction — survives burst damage | Medium |
| Hands | Microrotors | Crit chance bonus on blade attacks | Low-Medium |
Build 2: Netrunner (Quickhack)
The Netrunner build uses quickhacks as primary damage and crowd control. You can defeat entire rooms of enemies without ever drawing a weapon. This build maximizes RAM capacity and hack upload speed through Intelligence and a high-tier Cyberdeck.
| Category | Recommendation |
|---|---|
| Core Attributes | Intelligence 20 / Cool 12 / Technical Ability 12 / Body 8 / Reflexes 3 |
| Key Intelligence Perks | Queue Scaling, RAM Recovery, Hack Ramp-Up, Cyberpunk (all Quickhack tiers) |
| Key Cool Perks | Dead Silence (stealth damage), True Aim, Low Profile |
| Primary Weapon | None — Quickhacks are your main damage source |
| Secondary Weapon | Light pistol for emergencies and drones that resist hacks |
| Operating System | Top-tier Cyberdeck: Tetratronic Rippler or similar (4+ RAM slots) |
| Must-have Quickhacks | Contagion (spread to groups), Short Circuit (turrets), Memory Wipe (full erase), Ping (see through walls), Weapon Glitch |
| Key Cyberware | Biosystem Monitor (slow-mo while hacking), Kiroshi Optics, RAM-recovery implants |
| Playstyle | Ping enemies through walls first. Contagion spreads to groups. Never enter combat directly — stay at range and let hacks do the work. |
Netrunner Build: Level-by-Level Progression
Netrunner ramps up slowly but becomes overwhelmingly powerful by mid-game when you have enough RAM and hack tiers unlocked.
| Level | Focus | Attributes to Raise | Key Perks to Take | Cyberdeck/Quickhack Goals |
|---|---|---|---|---|
| 1-10 | Hack Basics | Intelligence → 8, Cool → 4 | Basic Quickhack tier, Ping | Starter Cyberdeck + Contagion (single target) |
| 11-20 | RAM Expansion | Intelligence → 14, Tech → 8 | Queue Scaling (queue 2 hacks), RAM Recovery | Better Cyberdeck with 3 RAM + Contagion (multi) |
| 21-30 | Crowd Control | Intelligence → 18, Cool → 10 | Hack Ramp-Up, Cyberpunk tier 2 | Tetratronic Rippler or equivalent + Memory Wipe |
| 31-40 | Power Spike | Intelligence → 20, Tech → 12 | Full Cyberpunk tree, RAM regen perks | Max RAM Cyberdeck + all damage quickhacks unlocked |
| 41-50 | Stealth Synergy | Cool → 14, Tech → 14 | Dead Silence, stealth damage perks | Combine with Optical Camo for invisible hack-spam |
| 51-60 | Min-Max Polish | Max remaining attributes | Remaining Cool/Tech perks | Full quickhack arsenal — every enemy dies before seeing you |
Build 3: Gunslinger (Headshot Specialist)
The Gunslinger build focuses on precision shooting, primarily revolvers and rifles. Cool attribute governs critical damage and stealth. With the right perks, a single headshot eliminates most enemies. Pairs extremely well with Optical Camo for stealth entries and Sandevistan for slow-time precision.
| Category | Recommendation |
|---|---|
| Core Attributes | Cool 20 / Reflexes 12 / Body 12 / Technical Ability 8 / Intelligence 3 |
| Key Cool Perks | Dead Silence (stealth damage), True Aim (headshot multipliers), Low Profile, Slipper |
| Key Reflexes Perks | Dash for repositioning, Sharpshooter (ranged crit bonuses) |
| Primary Weapons | Revolvers: ASH-11 Ashura (legendary), Amnesty, Archangel. Rifles: Nokota D5 Copperhead. |
| Ammo Type | Power ammo for penetration, Tech ammo for shields and mechs |
| Key Cyberware | Kiroshi Optics (highlight weak points), Target Analysis (crit damage), Optical Camo (stealth entries) |
| Operating System | Sandevistan (Apogee for slow-time headshots) or Cyberdeck for hack support |
| Playstyle | Scope in for headshots. Activate Sandevistan or Optical Camo to enter rooms unseen. One bullet, one kill. Keep a secondary shotgun for close emergencies. |
Gunslinger Build: Level-by-Level Progression
Gunslinger is strong from early game because headshot multipliers work even with starter weapons. The progression focuses on scaling crit damage and unlocking stealth tools.
| Level | Focus | Attributes to Raise | Key Perks to Take | Weapon/Cyberware Goals |
|---|---|---|---|---|
| 1-10 | Headshot Basics | Cool → 8, Reflexes → 6 | Basic crit damage perks, first pistol perks | Starter revolver + Kiroshi Optics |
| 11-20 | Stealth Entry | Cool → 14, Reflexes → 10 | Dead Silence, True Aim, Low Profile | Johnny's Malorian Arms 3516 (Chippin' In) + Optical Camo |
| 21-30 | Precision Scaling | Cool → 18, Body → 10 | Slipper, remaining Cool damage perks | ASH-11 Ashura (legendary revolver) + Target Analysis |
| 31-40 | One-Shot Threshold | Cool → 20, Reflexes → 14 | All Cool crit perks + Sharpshooter | Best legendary revolver + Sandevistan (Falcon or Apogee) |
| 41-50 | Versatility | Body → 14, Reflexes → 16 | Dash, Gun Fu, remaining Reflexes | Secondary shotgun (Ba Xing) + max crit gear |
| 51-60 | Min-Max Polish | Max remaining | Remaining perks | Archangel/Kerry's revolver + full legendary loadout |
Build 4: Shotgun Berserk (Tank)
The tank build focuses on walking through fire and dishing out massive close-range damage with shotguns and Gorilla Arms. Body is the primary attribute, providing health, stamina and shotgun bonuses. This build is the most survivable and the most straightforward to play.
| Category | Recommendation |
|---|---|
| Core Attributes | Body 20 / Reflexes 12 / Technical Ability 12 / Cool 8 / Intelligence 3 |
| Key Body Perks | Berserk (melee damage + damage reduction), Painkiller, Adrenaline Rush, Quake (ground slam) |
| Key Reflexes Perks | Dash for closing distance, Gun Fu (shotgun hip-fire accuracy) |
| Primary Weapons | Shotguns: Ba Xing Chong (smart explosive), Meat Grinder (auto), Tsunami Ashura (pump) |
| Melee Option | Gorilla Arms — synergize with Body perks for massive punch damage |
| Key Cyberware | Berserk MK.5 (damage reduction + melee boost), Blood Pump, SubDermal Armor, Heal-on-Kill |
| Operating System | Berserk MK.5 (invulnerability windows + melee boost) — or Sandevistan for slow-time shotgun bursts |
| Playstyle | Rush in. Activate Berserk for damage reduction. Pump shotgun at point-blank range. Use Ground Slam (Quake perk) for crowd control. You are the tank — draw aggro and survive. |
Berserk Build: Level-by-Level Progression
The Berserk build is the most forgiving for beginners. Body perks give you health and damage reduction from early game, making mistakes less punishing.
| Level | Focus | Attributes to Raise | Key Perks to Take | Weapon/Cyberware Goals |
|---|---|---|---|---|
| 1-10 | Survival | Body → 8, Reflexes → 4 | Painkiller, first shotgun perks | Starter shotgun + basic cyberware |
| 11-20 | Damage Scaling | Body → 14, Tech → 8 | Adrenaline Rush, Berserk tier 1 | Meat Grinder (auto shotgun) + Gorilla Arms |
| 21-30 | Tank Mode | Body → 18, Reflexes → 12 | Quake (ground slam), Gun Fu | Ba Xing Chong (smart shotgun) + SubDermal Armor |
| 31-40 | Invulnerability | Body → 20, Tech → 14 | Berserk MK.5, remaining Body perks | Berserk MK.5 OS + Blood Pump + max capacity |
| 41-50 | Power Spike | Tech → 18, Reflexes → 14 | License to Chrome, Cyborg | Full legendary shotgun + all cyberware slots filled |
| 51-60 | Min-Max Polish | Max remaining | Remaining perks | Near-immortal — walk through MaxTac and laugh |
Build 5: Tech Sniper (Technical Ability)
The Tech Sniper uses Technical Ability as its core attribute, wielding power weapons that penetrate walls and tech weapons with auto-aim. Unlike the Cool-based Gunslinger, this build scales off Tech perks that boost charge shots, wall penetration and tech weapon damage. Ideal for players who prefer methodical, long-range engagements where every shot counts. See the weapons guide for the best power and tech weapons.
| Category | Recommendation |
|---|---|
| Core Attributes | Technical Ability 20 / Cool 12 / Reflexes 12 / Body 8 / Intelligence 5 |
| Key Tech Perks | Power Weapons (charge bonus, wall penetration), Tech Weapons (auto-aim, charging speed), Craftsmanship (legendary crafting), Edgerunner |
| Key Cool Perks | Dead Silence (stealth damage), Low Profile (no aggro on kill), True Aim (headshot multiplier) |
| Key Reflexes Perks | Dash (repositioning), Sharpshooter (ranged crit bonuses) |
| Primary Weapons | Power Sniper: Noma 22 (overcharged penetrates walls), Ajax (charge rifle). Tech Sniper: Zetatech Scan-O-Smarte (auto-aim tech rifle), Sorokin K2SM (tech SMG for mid-range) |
| Secondary Weapon | Tech pistol (Fenrir or Tourniquet) for close encounters |
| Key Cyberware | Kiroshi Optics (weak-point highlighting), Target Analysis (crit damage), Projectile Launch System (emergency melee), Cyberdeck for hack support |
| Operating System | Sandevistan (slow-time for precision lining up shots) or Cyberdeck (hack enemies before engagement) |
| Playstyle | Charge power weapons to shoot through walls and cover. Use tech weapons with auto-aim for guaranteed hits at range. Scope every fight from distance. One charged headshot through a wall deletes most enemies. |
Tech Sniper Build: Level-by-Level Progression
Tech Sniper ramps steadily. Power weapon charge perks come online by level 20, and tech weapon auto-aim unlocks around the same time. The build hits its stride in the 30s when wall-penetration one-shots become reliable.
| Level | Focus | Attributes to Raise | Key Perks to Take | Weapon/Cyberware Goals |
|---|---|---|---|---|
| 1-10 | Tech Foundations | Tech → 8, Cool → 6 | Basic power weapon perks, first charge bonus | Starter power rifle + Kiroshi Optics |
| 11-20 | Charge Scaling | Tech → 14, Cool → 10 | Power charge headshot multiplier, wall penetration tier 1 | Noma 22 or Ajax (charge rifle) + Target Analysis |
| 21-30 | Tech Weapon Synergy | Tech → 18, Reflexes → 10 | Tech auto-aim, Dead Silence, Craftsmanship | Zetatech Scan-O-Smarte (auto-aim tech) + optical camo for stealth entries |
| 31-40 | Wall-Delete Threshold | Tech → 20, Cool → 14 | Full power weapon tree (shoot through multiple walls), Edgerunner | Legendary power sniper + max cyberware capacity |
| 41-50 | Versatility | Cool → 18, Reflexes → 14 | Low Profile, remaining Cool/Tech perks | Legendary tech rifle + secondary tech pistol |
| 51-60 | Min-Max Polish | Body → 12, max remaining | Cyborg, remaining perks | Full legendary loadout — one charged headshot deletes anything through any wall |
Build 6: Monowire / Thrower Hybrid
A hybrid build combining the Monowire melee weapon with throwing knives for ranged coverage. The Monowire acts as a fast whip-like blade that charges throw weapons and restores health on hit. Throw knives (especially legendary ones) provide ranged burst damage that scales with Reflexes. This build covers both melee and ranged without switching weapons — throw a knife, dash in, whip with Monowire.
| Category | Recommendation |
|---|---|
| Core Attributes | Reflexes 20 / Cool 12 / Technical Ability 12 / Body 10 / Intelligence 3 |
| Key Reflexes Perks | Dash, Air Dash, Bladerunner (finisher), Tailwind (air dash damage), Flash and Thunderclap |
| Key Cool Perks | Throwing Knife perks (damage, return on miss, crit), Dead Silence (stealth), Low Profile |
| Key Tech Perks | License to Chrome, Edgerunner, All Things Cyber |
| Primary Weapon (Melee) | Monowire (legendary) — whip attack, charges throw weapons, restores health on hit |
| Primary Weapon (Ranged) | Throwing knives:Legendary throwing knives (return on miss, poison, electric), Canto Unending (iconic throwing knife) |
| Key Cyberware | Kerenzikov (slow-mo on dodge), Mantis Blades (backup melee), Dense Marrow (blade damage), Microrotors (crit chance) |
| Operating System | Sandevistan (Falcon or Apogee — slow-time for precision throws and Monowire combos) |
| Playstyle | Open with throwing knives from range. Dash in with Sandevistan. Whip with Monowire for health sustain. Retrieve knives on kill. Fluid back-and-forth between melee and ranged without weapon-switching. |
Monowire / Thrower Build: Level-by-Level Progression
This hybrid build comes online in stages: Monowire is functional early, but throw knife perks and legendary Monowire mods hit hard in the 20s.
| Level | Focus | Attributes to Raise | Key Perks to Take | Weapon/Cyberware Goals |
|---|---|---|---|---|
| 1-10 | Basics | Reflexes → 8, Cool → 4 | Basic Dash, first throw knife perks | Starter Monowire + starter throwing knives |
| 11-20 | Throw Knife Scaling | Reflexes → 14, Cool → 10 | Throw knife damage perks, Air Dash, Bladerunner | Canto Unending (iconic throw knife) + better Monowire |
| 21-30 | Hybrid Synergy | Reflexes → 18, Tech → 10 | Tailwind, throw knife return-on-miss, Kerenzikov synergy | Legendary Monowire + legendary throw knives (return + poison) |
| 31-40 | Power Spike | Reflexes → 20, Cool → 14 | Flash and Thunderclap, all throw knife perks | Apogee Sandevistan + max throw knife mods |
| 41-50 | Cyberware Max | Tech → 16, Cool → 16 | License to Chrome, Edgerunner, Low Profile | Full legendary cyberware: Kerenzikov + Dense Marrow + Mantis Blades backup |
| 51-60 | Min-Max Polish | Body → 12, max remaining | Remaining perks | Near-perfect hybrid: throw knife opener → Sandevistan dash → Monowire finisher in under 2 seconds |
Build 7: Ninja Stealth Pistol
A ghost build combining suppressed pistols with ninja movement. Unlike the Gunslinger (which focuses on raw headshot crit damage), this build emphasizes invisibility, silent kills, and mobility. You enter rooms unseen with Optical Camo, execute targets with suppressed pistols, and vanish before alarms trigger. Cool and Reflexes drive the build, with Technical Ability for cyberware capacity. Ideal for players who want a pure stealth fantasy.
| Category | Recommendation |
|---|---|
| Core Attributes | Cool 20 / Reflexes 16 / Technical Ability 10 / Body 8 / Intelligence 3 |
| Key Cool Perks | Dead Silence (stealth damage), Low Profile (no aggro on kill), Slipper (escape aggro), True Aim (headshot multiplier), Ninjutsu (stealth kill bonuses) |
| Key Reflexes Perks | Dash, Air Dash, Tailwind, Bladerunner (finisher for when guns are not enough) |
| Key Tech Perks | License to Chrome, Edgerunner (cyberware synergy) |
| Primary Weapons | Suppressed pistols: Kendachi MK.2 (suppressed), Buzzsaw (smart suppressed), Cerberus (suppressed revolver). For stealth kills, any suppressed pistol with headshot perks deletes silently |
| Secondary Weapon | Monowire or throwing knife for silent takedowns when ammo is scarce |
| Key Cyberware | Optical Camo (invisibility, mandatory), Kiroshi Optics (enemy highlighting through walls), Silent Running (no footstep sounds), Kerenzikov (slow-mo on dodge) |
| Operating System | Cyberdeck (quickhack support: Ping, Weapon Glitch, Contagion for distractions) or Sandevistan (slow-time precision) |
| Playstyle | Activate Optical Camo before entering a room. Scope with Kiroshi to identify priority targets. Fire suppressed pistol at heads — Dead Silence + Low Profile means the body drops and no one alerts. Vanish before the camo expires. Repeat. |
Ninja Stealth Pistol Build: Level-by-Level Progression
Stealth pistol is functional from level 1 — suppressed headshots work even with starter weapons. The build scales by stacking Cool stealth perks and unlocking cyberware for invisibility and mobility.
| Level | Focus | Attributes to Raise | Key Perks to Take | Weapon/Cyberware Goals |
|---|---|---|---|---|
| 1-10 | Stealth Basics | Cool → 8, Reflexes → 6 | Dead Silence tier 1, basic pistol perks | Starter suppressed pistol + Kiroshi Optics |
| 11-20 | Invisibility | Cool → 14, Reflexes → 10 | Dead Silence max, Low Profile, Optical Camo unlock | Kendachi MK.2 (suppressed) + Optical Camo cyberware |
| 21-30 | Ghost Mode | Cool → 18, Reflexes → 14 | Slipper, True Aim, Ninjutsu tier 1 | Legendary suppressed pistol + Silent Running + better Optical Camo |
| 31-40 | One-Shot Stealth | Cool → 20, Reflexes → 16 | All Cool stealth perks, Air Dash, Tailwind | Johnny's Malorian (if stealth entry before combat) or best legendary suppressed + Apogee Sandevistan |
| 41-50 | Cyberware Max | Tech → 14, Reflexes → 18 | License to Chrome, Edgerunner, Kerenzikov | Full legendary cyberware: Optical Camo + Silent Running + Kerenzikov + Target Analysis |
| 51-60 | Min-Max Polish | Body → 10, max remaining | Remaining perks | True ghost: clear entire buildings without triggering a single alert. MaxTac included. |
Phantom Liberty: Relic Skill Tree Builds
The Phantom Liberty expansion adds the Relic skill tree — unlocked by collecting Militech Data Terminals scattered across Dogtown. The Relic tree provides powerful perks that complement existing builds rather than requiring a dedicated archetype. Here are the best Relic perk synergies for each playstyle.
| Relic Perk | Effect | Best Build Synergy | Notes |
|---|---|---|---|
| Blood Puncture | Critical hits cause bleeding (stacking DoT) | Samurai / Ninja Stealth Pistol | Stacks with crit-perks — every headshot bleeds |
| Biosynergy | Quickhack damage increased based on target cyberware count | Netrunner | Chrome-heavy enemies take bonus hack damage |
| Cyberverse | Killing an enemy with a quickhack reduces all cyberware cooldowns | Netrunner / Hybrid | Rewards aggressive hack-spam play |
| Data Wipe | Memory Wipe now spreads to nearby enemies | Netrunner | Transforms Memory Wipe from single-target to room-clear |
| Ghost | Remaining invisible after killing an enemy (extends Optical Camo) | Ninja Stealth Pistol | Chain stealth kills without camo expiring |
| Reflexes Relay | Dashing resets weapon reload | Tech Sniper / Samurai | Dash → reload → fire without delay |
| Reality Slash | Melee attacks deal damage in a line (cleave) | Samurai (Blades) | Clear groups with a single katana swing |
| Terminal Realtime | Quickhacks upload instantly while Relic is active | Netrunner | No upload delay — instant crowd control |
Iconic Weapon Recommendations per Build
Iconic weapons are unique one-of-a-kind weapons with special modifiers. Many are missable — save before major quests. See the complete weapons guide for all iconic locations and missable warnings. Here is which iconic to prioritize for each build.
| Build | Best Iconic Weapons | How to Get | Why It Fits |
|---|---|---|---|
| Samurai (Blades) | Satori, Byakko, Scalpel, Errata, Jinchu-Maru, Blue Fang | Satori: The Heist (AV pad). Byakko: all Wakako gigs. Scalpel: Big in Japan gig. Errata: Disasterpiece. | All have crit/bleed bonuses that stack with Sandevistan time-slow windows |
| Netrunner | Skippy (smart pistol), Divided We Stand (smart AR) | Skippy: Vista del Rey alley (free side encounter). Divided We Stand: Stadium Love (win shooting contest). | Smart weapons auto-target — useful when hacks are on cooldown or for drones that resist hacks |
| Gunslinger | Johnny's Malorian Arms 3516, ASH-11 Ashura, Amnesty, Archangel | Johnny's: Chippin' In. Amnesty: Cassidy's shooting challenge. Archangel: A Like Supreme (Kerry). | All are high-damage revolvers/pistols with unique mods that amplify headshot crit multipliers |
| Berserk (Tank) | Ba Xing Chong, Widow Maker, Kongou | Ba Xing: Adam Smasher vault (endgame). Widow Maker: Ghost Town (drop from Nash). Kongou: The Heist (Yorinobu's room). | Shotguns/tech weapons maximize close-range Body synergy. Ba Xing smart shotgun is especially devastating with Berserk active |
| Tech Sniper | Noma 22, Ajax, Sorokin K2SM | Noma 22: drop from certain bosses / high-level loot. Ajax: high-level Ripperdoc. Sorokin: Phantom Liberty content. | Power weapons penetrate walls for through-cover kills. Tech weapons auto-aim for guaranteed long-range hits |
| Monowire / Thrower | Canto Unending, legendary throw knives | Canto Unending: Dogtown (Phantom Liberty). Legendary throw knives: high-level loot / fixer rewards. | Monowire charges throw weapons and restores health on hit. Canto Unending returns on miss and ricochets |
| Ninja Stealth Pistol | Kendachi MK.2, Buzzsaw, Cerberus, Skippy | Kendachi MK.2: high-level Ripperdoc. Buzzsaw: certain fixer gigs. Cerberus: drop / loot. Skippy: Vista del Rey (free). | Suppressed pistols enable silent headshot kills. Skippy smart pistol auto-targets — useful when stealth breaks |
How to Get the Militech Apogee Sandevistan
The Militech "Apogee" Sandevistan is widely regarded as the strongest Operating System cyberware in the game. Here is how to obtain it.
| Method | Requirements | Details |
|---|---|---|
| Purchase (Easiest) | Level 40+ | Visit any Ripperdoc. Purchase Iconic Tier 5 version for approximately €$118,000. |
| Random Loot | High level + Street Cred | Can appear as Legendary loot in certain containers (e.g., near Bellevue Overwalk in Watson or during specific jobs such as Disasterpiece). Only at sufficient level. |
Cyberware Synergy: Best Combinations per Build
Certain cyberware combinations are dramatically more powerful together than individually. These are the proven synergies from community testing and creator builds (Sam Bram, Nukes & Dragons).
| Build | Core Combo | Synergy Effect | Required Capacity |
|---|---|---|---|
| Samurai | Apogee Sandevistan + Mantis Blades + Kerenzikov + Dense Marrow | Time slow + blade damage stacking + dodge slow-mo = enemies die before they see you | High (Tech 18+) |
| Netrunner | Tetratronic Rippler Cyberdeck + Biosystem Monitor + Kiroshi Optics | Max RAM + slow-mo while hacking + enemy highlighting = hack everything from safety | Medium (Intelligence-focused) |
| Gunslinger | Apogee Sandevistan + Kiroshi Optics + Optical Camo + Target Analysis | Slow-mo + weak point highlighting + invisibility + crit damage = one bullet one kill at any range | High (Cool + Reflexes) |
| Berserk | Berserk MK.5 + Blood Pump + SubDermal Armor + Painkiller perk | Invulnerability windows + health regen + damage reduction + in-combat healing = near-immortal | Very High (Body + Tech 18+) |
| Tech Sniper | Apogee Sandevistan + Kiroshi Optics + Projectile Launch System + power weapon charge perks | Slow-time + wall-penetration + weak-point highlight + charged headshot through cover = delete anything anywhere | High (Tech 20) |
| Monowire / Thrower | Apogee Sandevistan + Monowire (legendary) + Canto Unending + Kerenzikov + Dense Marrow | Time slow + whip attack health sustain + throw knife return-on-miss + crit stacking = fluid hybrid DPS | High (Reflexes + Tech 18+) |
| Ninja Stealth Pistol | Optical Camo + Silent Running + Kiroshi Optics + suppressed pistol + Kerenzikov | Invisibility + no footstep sounds + enemy highlight + silent headshots + dodge slow-mo = true ghost | High (Cool + Reflexes + Tech 14+) |
General Build Tips (All Archetypes)
These tips apply regardless of which build you choose. They come from community consensus across IGN, Eurogamer, GameRant, RPG Site and popular creators.
- Cyberware Capacity is king — invest heavily in Technical Ability and the relevant perks so you can equip powerful implants. Armor comes mainly from cyberware after 2.0, not from clothing.
- Toggle Sandevistan wisely — activate for key moments (entering a room, boss fights), deactivate to conserve cooldown. Models that extend duration on kill reward aggressive play.
- Always carry a secondary weapon — keep a reliable ranged option for drones, MaxTac and distant enemies, even on melee-focused builds.
- Respec is available — Attributes can be reset (limited), Perks can be refunded freely outside combat. Experiment early and often. No build choice is permanent.
- Street Cred matters for gear — many high-tier weapons and cyberware unlock at specific Street Cred levels. Complete gigs and fixer contracts to level it up.
- Phantom Liberty adds new options — the Relic skill tree (unlock by collecting Militech Data Terminals in Dogtown) provides powerful new perk paths that complement any build.
- Use the official Build Planner — https://www.cyberpunk.net/en/build-planner lets you experiment with attribute and perk distributions before committing in-game.
- Save before major quests — many iconic weapons and quest outcomes are missable. Keep a save before boss fights and key dialogue choices.