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Phantom Liberty Guide — Dogtown, Songbird & All Endings

Complete Phantom Liberty expansion guide: how to start, Songbird character profile, all 4 endings explained (King of Wands/Swords/Cups/Pentacles), the new Tower ending for the base game, and Dogtown exploration tips.

Published September 1, 2026 · Last updated September 4, 2026

Dogtown — the walled-off district controlled by the Barghest militia in Phantom Liberty

Quick Answer: Phantom Liberty Overview

Phantom Liberty is the major expansion for Cyberpunk 2077, released alongside Update 2.0. It adds a spy-thriller storyline set in the new district of Dogtown (a lawless enclave in Pacifica controlled by the Barghest militia under Kurt Hansen). New characters include Songbird (So Mi), a highly skilled netrunner, and Solomon Reed (played by Idris Elba), an FIA agent. The expansion introduces the Relic Skill Tree, new weapons, vehicles, cyberware, gigs and activities. It features four main endings that can also unlock a new ending path for the base game. Recommended level is around 15-20+ when starting normally, or use the Skip Ahead option from the main menu.

Quick Answer: Phantom Liberty Overview
FeatureDetails
ReleaseAlongside Update 2.0 (September 2023)
New DistrictDogtown — walled-off zone in Pacifica, controlled by Barghest militia
New CharactersSongbird (So Mi), Solomon Reed (Idris Elba), Kurt Hansen, Alex
New SystemsRelic Skill Tree, Vehicle Contracts, Increased Criminal Activity, Airdrops
New ContentIconic weapons, vehicles (weaponized), cyberware, gigs, side jobs
Endings4 main endings + new base-game ending path (Tower ending)
LengthMain story ~15-25 hours; fuller exploration significantly longer
Recommended Level15-20+ (normal) or Skip Ahead option
Tip
Phantom Liberty is widely regarded as a high-quality expansion that significantly elevates Cyberpunk 2077. The story centered on Songbird, Reed and the NUSA is one of the strongest narrative arcs in the game. For optimal experience, finish base-game quests before starting PL.

How to Start Phantom Liberty

There are two main ways to begin the expansion.

How to Start Phantom Liberty
MethodDetailsBest For
New Game — Skip AheadFrom main menu, jump directly into the expansion with a preset characterPlayers who want to experience PL immediately without base-game story
Normal PathProgress base game until after Transmission (Voodoo Boys mission). Songbird calls you, leading to Dog Eat Dog.Players who want full base-game context before PL
Tip
The Skip Ahead option creates a preset character ready for the DLC. If you want the full V experience with all base-game relationships and choices, use the normal path.

Songbird's Call: Trigger, Level and the Opening Missions

Phantom Liberty never starts on its own. The trigger is the base-game job Transmission — the finale of the Voodoo Boys storyline in Act 2. Complete it and Songbird calls V, adding the job Dog Eat Dog to your journal. Saves already past that point get the call shortly after loading with the expansion installed. You can start any time between Transmission and Nocturne OP55N1; recommended level is 15-20+, because Dogtown is tuned for a mid-game V.

  • Dog Eat Dog: follow Songbird's marker to the Dogtown entrance, work through the garage section, and watch from a rooftop as Space Force One — the NUSA president's plane — is shot down over the district.
  • Hole in the Sky: fight your way to the crash site and pull President Rosalind Myers out of the wreckage. This is the rescue that drags V into the spy game.
  • Spider and the Fly: dodge the Barghest sweep with Myers and connect with Solomon Reed's FIA network.
  • After these three opening jobs the story loosens its grip: Dogtown opens up for gigs, vendors and side content.
Tip
Coming in below level 15 makes the opening hours and Dogtown's street fights punishing. If you only care about the expansion, the Skip Ahead preset from the main menu (around level 15, with 20,000 eddies) is the fast lane.

Songbird (So Mi): Character Profile

Songbird is a highly skilled netrunner and one of the central characters of Phantom Liberty. Her fate is one of the most important decision points in the expansion.

Songbird (So Mi): Character Profile
AspectDetails
Real NameSo Mi
RoleNetrunner, central PL character
ConnectionDeep connection to the Blackwall (AI firewall); suffers severe consequences from prolonged exposure
Relationship with ReedComplex and strained by past events
RomanceCannot be romanced
FateOne of the most impactful decisions — determines which PL endings and potentially a new base-game ending you can access
QuestContacts V to rescue the NUSA President after a plane crash in Dogtown
Tip
Songbird's arc explores themes of agency, exploitation and survival under extreme pressure. Your decisions regarding her fate are among the most impactful in the entire Cyberpunk 2077 experience.

Main Story Structure & Key Decisions

The Phantom Liberty main story follows a branching path. The critical choice happens in the Firestarter mission, which splits the story into two main paths.

Main Story Structure & Key Decisions
Main JobStageKey Notes
Dog Eat DogOpeningFirst contact with Songbird, enter Dogtown
Hole in the SkyAct 1President rescue mission
Spider and the FlyAct 1Infiltration and deception
Lucretia My ReflectionAct 1-2Story progression
The DamnedAct 2Rising stakes
Get It TogetherAct 2Preparation
You Know My NameAct 2Revelations
Birds With Broken WingsAct 2-3Consequences unfold
I've Seen That Face BeforeAct 3Approaching the climax
Firestarter⚠️ CRITICAL CHOICEHelp Songbird escape OR help Reed capture her

After Firestarter: The Two Mission Branches

Firestarter is the hard fork of the expansion — everything before it is shared, everything after depends on which side you pick at the Neural Matrix. Each branch then funnels into one final dialogue decision that locks your ending.

  • King of Wands epilogue: Unfinished Sympathy and From Her to Eternity.
  • King of Swords epilogue: Through Pain to Heaven — the route that can continue into the Tower ending chain.
  • King of Cups / King of Pentacles epilogue: Leave in Silence (where you hand Songbird over and meet President Myers) → Four Score and Seven (the final conversation with Reed) — only the King of Pentacles variant can continue into the Tower ending chain.
  • Run This Town: a Mr. Hands job that calls shortly after Firestarter on either path — with Hansen dead, you help decide whether Bennett or Jago rules Dogtown next.
After Firestarter: The Two Mission Branches
PathMain JobsFinal DecisionEndings Unlocked
Help SongbirdThe Killing MoonEnd of The Killing Moon: kill Reed, or hand Songbird over to himKing of Wands (kill Reed) / King of Swords (hand her over)
Help ReedBlack Steel in the Hour of Chaos → Somewhat DamagedEnd of Somewhat Damaged: kill Songbird at her own request, or refuse and spare herKing of Cups (kill her) / King of Pentacles (spare her)
Tip
Somewhat Damaged turns into a cat-and-mouse survival section against the Blackwall-corrupted Cerberus robot — one of the most tense sequences in the game, and where the Erebus and Canto Mk.6 blueprints hide.

The Critical Choice in Firestarter

Near the end of Firestarter, when alone with Songbird extracting the Neural Matrix, you must make the decision that determines the entire second half of the expansion.

The Critical Choice in Firestarter
ChoiceDialogueLeads ToEnding Options
Help Songbird Escape"I'm with you."The Killing MoonKing of Wands or King of Swords
Help Reed Capture"One more second…" (stall / upload ICEBreaker)Black Steel in the Hour of Chaos → Somewhat DamagedKing of Cups or King of Pentacles
Tip
Make manual saves before Firestarter and before the final decision points. Both major paths offer compelling storytelling — there is no single "correct" choice.

All Phantom Liberty Endings Explained

There are four main endings, commonly referred to by Tarot names. Two of them unlock a new base-game ending path (Tower ending).

All Phantom Liberty Endings Explained
EndingFirestarterFinal ChoiceKey OutcomesUnlocks New Base Ending?
King of WandsHelp SongbirdKill Reed, let Songbird go to the moonSongbird escapes, Reed dies, Alex lives❌ No
King of SwordsHelp SongbirdHand Songbird to ReedSongbird captured by FIA, Reed lives, Alex lives✅ Yes (Tower)
King of CupsHelp ReedKill Songbird (at her request)Songbird dies, Reed lives, Alex dies❌ No
King of PentaclesHelp ReedSpare SongbirdSongbird lives (FIA custody), Reed lives, Alex dies✅ Yes (Tower)
Tip
The new base-game ending (Tower) is only available if both Reed AND Songbird survive the expansion (King of Swords or King of Pentacles paths). After finishing PL, Reed contacts V and a new mission chain unlocks.

The Tower Ending (New Base-Game Ending)

Available only after completing Phantom Liberty with the King of Swords or King of Pentacles ending. This unlocks two additional missions that provide a completely new conclusion to V's story.

The Tower Ending (New Base-Game Ending)
MissionDetails
Who Wants To Live ForeverReed contacts V. Go to Misty's Esoterica rooftop (point of no return).
Things Done ChangedV undergoes surgery. Wakes up 2 years later. Cured but lost all cyberware. All contacts have moved on. Johnny Silverhand is gone. V is "a face in the crowd."
Tip
The Tower ending is bittersweet — V is truly cured but can no longer use cyberware, ending their mercenary career. Everyone has moved on during the 2-year coma. It is the only ending where V is definitively cured.

How the Tower Ending Changes the Base Game

The Tower is not just a Phantom Liberty coda — it is a full ending option for the base game, permanently unlocked for that save once Reed and Songbird both survive. When you reach the ending conversation at Nocturne OP55N1, an extra choice sits alongside the standard options in the endings list.

  • The option appears at the base game's point of no return: V can take Reed's cure instead of pursuing the standard endings.
  • Lockout warning: from the moment you start Who Wants To Live Forever, all unfinished jobs and activities are locked until the credits roll. Clear your log first.
  • You can refuse the cure — the standard endings stay open, and some guides count that refusal as a fifth Phantom Liberty outcome.
  • It is the only base-game ending that requires owning Phantom Liberty.
  • After the credits the game returns you to your pre-ending save, so unlocking or watching the Tower never costs you the other endings on that character.
Tip
The lockout covers base-game content too, not just Dogtown — finish everything you care about before starting Who Wants To Live Forever.

Dogtown Activities: What to Do Between Missions

Dogtown is smaller than any base-game district but far denser, and several of its activities exist nowhere else in the game. For the district's layout and dataterms, see the map guide.

Dogtown Activities: What to Do Between Missions
ActivityWhat It IsWhat You Get
Mr. Hands gigsDogtown's fixer jobs — the local answer to Regina or WakakoEddies, street cred and Iconic weapon rewards
AirdropsSemi-random supply drops marked by red smoke, fought over by everyone nearbyHigh-tier loot and PL-exclusive Iconics
Increased Criminal ActivityDogtown's take on NCPD scanner hustles — hostile zones marked on the mapLoot, components and Iconics
Vehicle ContractsEl Capitan's repeatable car-retrieval jobs around DogtownCash, gear caches and vehicles unlocked at the Autofixer
Militech Data Terminals9 hidden terminals pinged by a blue Relic icon when you are close1 Relic point each — your main Relic tree fuel
Black MarketDogtown's grey-market vendor hubSells back Iconics you missed during story choices
BossesThe Chimera prototype robot and Kurt HansenUnique components and top-tier loot
Tip
Airdrops are contested — scavengers, Barghest or rival looters show up fast. Grab the crate and drive rather than trying to hold the drop zone.

The Relic Skill Tree, Explained

Early in the story Songbird overclocks the Relic in V's head, adding a Relic tab to the character menu. Relic points are their own currency — they never come from leveling up. The story hands you 6 (three when the tree unlocks, three more during Birds With Broken Wings) and the 9 Militech Data Terminals in Dogtown provide the rest: 15 points total, exactly enough to buy every node.

The Relic Skill Tree, Explained
BranchCostWhat It Does
Jailbreak3 points, follow-ups 1 eachAdds a new signature ability to each Arm cyberware — Mantis Blades, Gorilla Arms, Monowire, Projectile Launch System — with a follow-up perk per weapon
Emergency Cloaking3 points, follow-ups 1 eachSurvival and stealth: built around Optical Camo triggering in emergencies so you can vanish from a losing fight
Vulnerability Analytics3 points, follow-ups 1 eachReveals Vulnerabilities on enemies — guaranteed crits and armor penetration when you hit them, and an EMP blast when you destroy one
Tip
Relic points can be refunded and reassigned at any time, so experiment freely. Vulnerability Analytics is the strongest first unlock for most builds — every weapon benefits from guaranteed crits.

Level Cap 60: PL Progression Perks

Update 2.0 is free, but the raised level cap is not — base-game players stop at level 50, while Phantom Liberty owners keep going to 60. Those ten levels translate directly into build budget.

  • 10 additional attribute points (71 total in the base game, 81 with PL).
  • 10 additional perk points (70 total in the base game, 80 with PL).
  • Street Cred still caps at 50 and each attribute still caps at 20.
  • Attribute and perk respec stays free and unlimited from the character menu.
Tip
Planning an endgame build around PL-exclusive gear? Those extra ten attribute points decide whether you run a focused build or a stretched one.

Phantom Liberty-Exclusive Gear and Vehicles

Most of the expansion's best loot only exists inside Dogtown. Full acquisition lists live in the weapons and cars guides; the short version:

Phantom Liberty-Exclusive Gear and Vehicles
CategoryHighlightsHow to Get
Iconic weaponsDozens of new Iconics tied to gigs, main jobs, airdrops and Increased Criminal Activity zonesPlay the district — the Black Market buys back most you missed
Blackwall gearErebus (Iconic Power SMG) or Militech Canto Mk.6 (Iconic cyberdeck with the Blackwall Gateway quickhack)Reed path only: blueprints hidden in Somewhat Damaged — you can claim only one of the two
Iconic cyberwareMilitech "Falcon" and "Apogee" Sandevistans, Chrome Compressor (up to +70 cyberware capacity at max tier)Dogtown ripperdocs and Airdrops
Weaponized vehiclesCars with mounted machine guns and rockets, like the Herrera Outlaw "Weiler"El Capitan's Vehicle Contracts and the Autofixer terminal in EBM Petrochem Stadium
Tip
Decide Erebus vs. Canto Mk.6 before Somewhat Damaged: the SMG works on nearly any build, while the cyberdeck only shines on a dedicated Intelligence/quickhack build.

Phantom Liberty Tips

  • Make manual saves before Firestarter and before the final decision points in The Killing Moon or Somewhat Damaged.
  • Both major paths offer compelling storytelling — there is no single "correct" choice.
  • If you want the new base-game ending (Tower), keep both Reed and Songbird alive (King of Swords or King of Pentacles paths).
  • Explore Dogtown thoroughly for loot, gigs, Relic points, airdrops and Increased Criminal Activity zones.
  • The expansion is designed to be playable mid-game or as a standalone jump-in via the Skip Ahead option.
  • Relic Skill Tree points come from Militech Data Terminals scattered throughout Dogtown — collect them all.
  • Dogtown has its own Fixer (Mr. Hands), gigs, vendors and activities separate from Night City.
  • The Chimera and Kurt Hansen are the main boss encounters — prepare appropriate builds.
  • Weaponized vehicles from El Capitan's Vehicle Contracts are Dogtown-exclusive.
  • Blackwall Iconic gear (the Erebus SMG or the Militech Canto Mk.6 cyberdeck) is Reed-path only — in Somewhat Damaged you find both blueprints but can only craft one.