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Cyberpunk 2077 Map — Night City Districts & Fast Travel Guide

Complete Night City map guide: all 6 districts, Dogtown (Phantom Liberty), Fast Travel system with 150+ Dataterms, and every map activity. Exploration tips for efficient navigation.

Published September 1, 2026 · Last updated September 4, 2026

Night City neon-lit streets — the sprawling megacity where Cyberpunk 2077 takes place

Quick Answer: Night City Map Overview

Cyberpunk 2077 takes place primarily in Night City, a dense, vertically layered megacity on the West Coast of the former United States, plus the surrounding desert known as the Badlands. The playable area consists of 6 main urban districts plus the Badlands. With Phantom Liberty, a walled-off zone called Dogtown (within Pacifica) is added. The map is designed for both ground and vertical exploration (multi-level buildings, elevated highways, metro). Early game access is restricted mainly to Watson — other districts unlock as the story progresses.

Quick Answer: Night City Map Overview
DistrictKey SubdistrictsDominant GangsNotes
WatsonNorthside, Little China, Kabuki, Arasaka WaterfrontMaelstrom, Tyger Claws⭐ Starting district. V's first apartment (Megabuilding H10)
WestbrookJapantown, North Oak, Charter HillTyger ClawsNightlife, luxury, Japanese cultural influence
City CenterCorpo Plaza, DowntownCorporate (minimal gangs)Corporate heart of Night City, skyscrapers
HeywoodThe Glen, WellspringsValentinosResidential / cultural area, City Hall
Santo DomingoArroyo, Rancho Coronado6th StreetIndustrial / working-class, power plants
PacificaCoastview, West Wind EstateVoodoo Boys, AnimalsAbandoned resort area, dangerous. Contains Dogtown
BadlandsRocky Ridge, Biotechnica Flats, etc.Aldecaldos, WraithsDesert outskirts. Nomad territory
Dogtown (PL)Inside Pacifica, walled-offBarghest militiaPhantom Liberty zone. Compact but dense
Tip
Interactive maps (GamePressure, Piggyback, cyberpunkmap.app) are highly recommended for precise locations of Fast Travel points, Iconics, Tarot cards, Relic terminals, etc. The map is highly vertical — look up and down for additional content, elevators and shortcuts.

Dogtown (Phantom Liberty)

Dogtown is a walled-off section inside Pacifica, added by the Phantom Liberty expansion. It is controlled by the Barghest militia led by Kurt Hansen. Despite being smaller than the base city districts, it is dense with activities.

Dogtown (Phantom Liberty)
FeatureDetails
AccessUnlocked via PL main story ("Dog Eat Dog" after contacting Songbird)
FactionsBarghest militia (Kurt Hansen) — hostile if wanted
Fast TravelOwn set of Dataterms (Golden Pacific, Longshore Stacks, EBM Petrochem Stadium, etc.)
ApartmentNew player apartment in Dogtown
ActivitiesVendors, Relic terminals, Tarot cards, gigs, Increased Criminal Activity zones
AirdropsRed smoke drops with high-tier loot — Dogtown exclusive
Exit/EntryGates scan vehicles; cannot leave while wanted by Barghest
SizeRelatively compact — cross quickly by vehicle
Tip
Dogtown is dense with content despite its smaller size. The Increased Criminal Activity zones and airdrops are the primary source of Phantom Liberty-exclusive iconic weapons. Worth thorough exploration once unlocked.

Fast Travel System

Fast Travel points appear as Dataterms — green holographic map kiosks in the world, blue icons on the map. You must discover a point by getting close to it before you can teleport there. There are well over 150–190 Fast Travel points across the full map (including Dogtown).

Fast Travel System
FeatureDetails
DatatermsGreen holographic kiosks, blue icons on map
DiscoveryMust get close to a Dataterm before it becomes available
UsageTeleport to any previously discovered Dataterm from the map or another Dataterm
Total Count150–190+ across the full map (including Dogtown)
AchievementUnlocking all Fast Travel points grants the "Frequent Flyer" achievement/trophy
DogtownHas its own set of Dataterms separate from Night City
Tip
Always stop near new Dataterms while exploring. Key early points: Megabuilding H10 (V's apartment), Afterlife, various markets in Watson and Japantown. Don't skip them — they save enormous travel time later.

All Fast Travel Locations by District

Complete list of key Fast Travel Dataterms organized by district. You must visit each location once to unlock it for future teleportation.

All Fast Travel Locations by District
DistrictFast Travel LocationNotes
WatsonMegabuilding H10V's apartment — starting fast travel point
WatsonLizzie's BarJudy's location, key story hub
WatsonKabuki MarketCentral Watson hub, many vendors
WatsonNorthsideMaelstrom territory, early gigs
WestbrookJapantown (Charter Hill)Tyger Claws territory, many gigs
WestbrookNorth OakUpscale area, near Afterlife
City CenterCorpo PlazaCentral business district
City CenterDowntownSkyscraper area, many vendors
HeywoodThe GlenValentinos territory, large area
HeywoodWellspringsResidential area, many apartments
HeywoodVista Del ReyLarge district, many gigs
Santo DomingoArroyoV's starting lifepath area (Nomad)
Santo DomingoRancho CoronadoIndustrial area, 6th Street territory
PacificaCoastviewVoodoo Boys territory, dangerous
PacificaWest Wind EstateApartments area, Fingers location
BadlandsRocky RidgeNomad territory, many roadside gigs
BadlandsBiotechnica FlatsCorporate research area
BadlandsCadillac RanchIconic location, abandoned cars
Dogtown (PL)Golden PacificMain Dogtown hub
Dogtown (PL)Longshore StacksDock area, many gigs
Dogtown (PL)EBM Petrochem StadiumMajor landmark, many activities
Dogtown (PL)Summit TowersHigh-rise area
Dogtown (PL)The HeartCentral Dogtown plaza
Tip
Tip: Lizzie's Bar (Watson) is one of the most-used fast travel points — it's central, near many gigs, and where you meet Judy. In Dogtown, Golden Pacific and Longshore Stacks are your main hubs. Always unlock fast travel points during exploration — they save significant time later.

Map Activities & Markers

The map is packed with activities and points of interest beyond Fast Travel. Here is what to look for as you explore.

Map Activities & Markers
MarkerDescriptionReward
GigsFixer jobs — combat, escort, hacking missionsEddies, Street Cred, gear, occasionally iconic weapons
NCPD Scanner HustlesCrime scenes, suspicious activity (skull icons)Eddies, components, sometimes iconic weapon specs
Cyberpsycho SightingsDangerous cyberware-obsessed targetsEddies, gear, combat challenge
Tarot Card GraffitiCollectible art scattered across the cityCollection completion, lore
RipperdocsCyberware installation pointsNew cyberware available for purchase
Weapon/Clothing/Food VendorsShops for gear and consumablesEquipment, crafting components
ApartmentsPurchasable player housingSafe house, weapon racks, fast travel point
Hidden Stashes / GemsSecret loot locationsRare items, easter eggs
Relic Terminals (PL)Dogtown-specific collectiblesRelic skill tree points
Airdrops (PL)Red smoke drops in DogtownHigh-tier loot, PL-exclusive iconics
Vehicle SpawnsFree car locationsFree vehicles for your garage
Tip
The map is highly vertical — look up and down for additional content, elevators, and shortcuts. Many collectibles are on rooftops, in basements, or on elevated platforms that are not visible from ground level.

Exploration Tips

How to navigate Night City efficiently and make the most of the open world.

  • Progress the main story to naturally unlock more of the map. Early game access is limited mainly to Watson.
  • Use vehicles for efficient travel between districts. Fast Travel for long distances once Dataterms are unlocked.
  • District difficulty roughly increases as you move away from Watson. Pacifica and parts of the Badlands are more dangerous early on.
  • Always stop near Dataterms while exploring — you never know when you'll need a quick escape route.
  • Interactive maps (external sites) are extremely useful for 100% completion (Iconic weapons, Tarot cards, Relic points, etc.).
  • Dogtown is dense with activities despite its smaller size — worth thorough exploration once unlocked.
  • The map has significant verticality — check rooftops, balconies, underground passages and multi-level buildings for hidden content.
  • Cyberpsycho sightings scale with your level — revisit areas later for harder (more rewarding) encounters.
  • Fixer gigs often chain into each other — completing one may unlock new gigs from the same Fixer.
  • NCPD Scanner Hustles with skull icons frequently drop iconic weapon crafting specs — don't skip them.

District-by-District Guide: Fixers, Gigs & Cyberpsychos

Each district runs on its own fixer, its own gangs and its own activity mix. Gig counts below exclude the cyberpsycho sightings, which get their own column; later patches added extra jobs, so treat the totals as close approximations. NCPD hustle counts are base-game tallies of the 156 total — they cluster thickest in Watson (37) and Santo Domingo (29), while Pacifica trades quantity for tougher fights. One quirk: Westbrook is the only base-game district with zero cyberpsycho sightings — all 17 hide elsewhere.

District-by-District Guide: Fixers, Gigs & Cyberpsychos
DistrictFixer (Gigs)CyberpsychosNCPD HustlesWhat It Offers
WatsonRegina Jones — 23 gigs, the biggest roster6 of 1737Starting hub: Kabuki Market, the Afterlife, Lizzie's Bar, Totentanz, Viktor's clinic, Konpeki Plaza at the waterfront
WestbrookWakako Okada — 9 gigs (8 hers, 1 from Rogue)022Japantown nightlife and Cherry Blossom Market, Clouds, North Oak villas, Brendan the vending machine
City CenterDino Dinovic — 5 gigs213Compact corporate core: Arasaka Tower, Corpo Plaza, corpo security instead of gangs
HeywoodSebastian "Padre" Ibarra — 12 gigs (11 his, 1 from Rogue)218Valentinos turf, Vista del Rey and The Glen, Wellsprings ripperdoc, City Hall
Santo DomingoMuamar "El Capitan" Reyes — 13 gigs229Industrial Arroyo, Rancho Coronado suburbs, 6th Street gang fights, David's ripperdoc shrine
PacificaMr. Hands — 1 gig211High-level danger zone: Grand Imperial Mall, Voodoo Boys and Animals turf, abandoned resorts
BadlandsDakota Smith — 9 gigs326Open desert driving, Aldecaldos and Wraiths, Biotechnica Flats, a free Caliburn in a tunnel
Dogtown (PL)Mr. Hands — 9 gigs0Airdrops + crime zonesAirdrops, Relic terminals, Increased Criminal Activity zones, EBM Petrochem Stadium black market
Tip
All 17 cyberpsychos belong to Regina's Psycho Killer side job — she prefers non-lethal takedowns, but lethal counts too. Track progress in the journal; clearing all 17 earns the I Am The Law achievement.

Best Ripperdoc Locations by District

Since Update 2.0, every base-game ripperdoc stocks the same cyberware, so the choice comes down to convenience and discounts. Watson has the most clinics by far; the further out you go, the fewer there are. Dogtown's ripperdocs are the exception — they carry extended stock beyond the shared base-game list.

Best Ripperdoc Locations by District
DistrictRipperdocs (Subdistrict)Notes
WatsonViktor Vektor (Little China); Charles Bucks, Dr. Chrome and Instant Implants (Kabuki); Cassius Ryder (Northside)Five clinics in one district. Viktor is your story ripperdoc; Bucks cuts prices if you play along in Gig: Last Login
WestbrookFingers MD plus one more clinic (Japantown); Nina Kraviz (Charter Hill)Go easy on Fingers during The Space In Between — hit him and his clinic is closed to you for good
City CenterDowntown clinicThe only ripperdoc in the corporate core
HeywoodWellsprings clinicOne convenient stop for the southern districts
Santo DomingoArroyo clinic; Octavio's Clinic (Rancho Coronado)Octavio covers the western suburbs
PacificaWest Wind Estate clinicThe district's only ripperdoc — install new chrome before pushing into Voodoo Boys turf
BadlandsAldecaldos mobile campPacks up and relocates when the nomad camp moves after Panam's storyline
Dogtown (PL)Several ripperdocs around the zoneExtended inventory beyond the shared base-game list
Tip
Charles Bucks in Kabuki offers a permanent discount if you look the other way during his Gig: Last Login, which makes Watson your cheapest long-term chrome stop.

Hidden Locations & Notable Easter Eggs

Night City rewards players who poke at its corners. These are the secrets worth a detour — the full anime tribute list lives in our Edgerunners guide.

  • Kabuki Market hides a developer room behind the stalls — one of the few spaces in Night City the devs signed themselves.
  • Game developer Hideo Kojima cameos in the Konpeki Plaza hotel bar during The Heist, holding court with his entourage.
  • The FF:06:B5 code glows from statues and screens across the city — most famously the multi-armed colossus at the Corpo Plaza roundabout. CDPR has never explained the code outright — Update 2.0 turned the statues into a solvable puzzle chain that players cracked in late 2023, and its full meaning is still debated.
  • Brendan, the chatty vending machine outside Megabuilding H8 in Japantown, starts the bittersweet Coin Operated Boy side job.
  • David Martinez's jacket: play the braindance on the trash can at his old apartment (look for the graffiti mark), text El Capitan about David, wait a day, then pick up the jacket from him — the Over the Edge chain in full.
  • The Arroyo ripperdoc in Santo Domingo is the clinic where David got his Sandevistan in the anime — a quiet shrine now.
  • Skippy, the smart pistol with attitude, sits unmarked in a Vista del Rey alley in Heywood. Grab it early — see weapons for why it carries low-level builds.
  • The free Rayfield Caliburn "Murkmobile" waits in a Badlands tunnel after Ghost Town — full route in cars.
Tip
Most of these have no map marker — they only exist if you know where to walk. Side alleys and rooftops near fast travel points hide the rest.

Vehicle Vendors: How and Where to Buy Cars

There are no car dealerships in Night City — every purchase runs through the Autofixer app on V's phone. Fixers text you as new listings arrive, vehicles unlock with Street Cred, and several listings only appear after you visit the district where the car is parked. For the full price list and all roughly 27 free vehicles as of Update 2.3, see cars — you rarely need to pay full price.

  • Westbrook: premium metal — the Aerondight "Guinevere" and more unlock after visits to Charter Hill and North Oak.
  • City Center: the purchasable Rayfield Caliburn, tied to a trip through Downtown.
  • Heywood: affordable mid-tier cruisers that carry the early game.
  • Santo Domingo and the Badlands: muscle and off-road runners built for 6th Street turf and open desert.
  • Dogtown (Phantom Liberty): El Capitan's vehicle contracts hand out free wheels, including the weaponized Herrera Outlaw "Weiler".
Tip
Check the free list before spending eddies — the best cars in the game (Caliburn "Murkmobile", Johnny's Porsche 911) cost nothing but quest time.

Efficient Exploration Order for New Players

A route that keeps danger in step with your level and Street Cred climbing. For survival basics, start with the beginner guide.

  • Sweep Watson first — Regina's 23 gigs, six cyberpsychos and dense NCPD work make it the best Street Cred farm in the game.
  • Push the main story into Act 2. The whole map opens, every fixer starts calling, and the gig floodgates swing wide.
  • Work the central loop next: Heywood and Westbrook are medium-threat and well served by the NCART metro (19 stations, 5 lines since Update 2.1) — clear Padre's and Wakako's rosters between story beats.
  • Detour through City Center — compact, only 5 gigs and 2 cyberpsychos, quick to clear.
  • Move south to Santo Domingo for 6th Street fights and the Rancho Coronado suburbs, and buy chrome at Octavio's.
  • Drive the Badlands — Dakota's 9 gigs sprawl across open desert, and the free Caliburn tunnel is on the way.
  • Save Pacifica for when your build is ready — Voodoo Boys and Animals turf hits hardest in the base game. Endgame pointers in builds.
  • Enter Dogtown when Phantom Liberty's Dog Eat Dog calls you — sweep airdrops and Relic terminals there early (see the Dogtown section above).
Tip
Clearing every gig and scanner hustle in a district pays a trophy: City Lights (City Center), Mean Streets (Heywood), The Jungle (Santo Domingo), Little Tokyo (Westbrook), Greetings from Pacifica! and The Wasteland (Badlands). Watson alone has no district trophy. Gigs unlock in waves as Street Cred rises, so loop back between story missions.

All Cyberpsycho Sightings: Locations by District

Cyberpsycho Sightings are NCPD-reported mini-boss encounters — 17 in the base game plus more in Phantom Liberty. Each is a one-on-one fight against a heavily chromed enemy with a unique gimmick, and completing all of them feeds the quests milestone for Regina Jones. Find them via the blue NCPD icons on the map after picking up the Cyberpsycho Sightings job.

All Cyberpsycho Sightings: Locations by District
DistrictCyberpsychosNotable Fights
Watson4Half-Submerged (aquatic fight), Letter to Mother, Smoke on the Water
Westbrook2Night Wraith, Stimtown
Heywood2Bulletproof (shielded), Leave No Trace
Santo Domingo3Creepy Crawl, Personal Support, Countdown
Pacifica3Lex Talionis, Departure, Freedom
Badlands3Desert Hunt, On the Move, Ritual
Dogtown (PL)SeveralAdded by Phantom Liberty — tied to airdrops and Relic points territory
Tip
Cyberpsychos scale with your level — do them whenever the NCPD icon appears, then revisit later only if you want the harder rematch. Most drop iconic crafting specs. Rewards and full target list are tracked by Regina Jones in Watson.

All Tarot Card Murals: 22 Collectibles

Graffiti murals of Major Arcana tarot cards — 20 in the base game and 2 more in Phantom Liberty — are scannable collectibles tied to the Fool on the Hill job from Misty. Each mural must be scanned to register; rewards include the Wandering Fool achievement and closure for Misty and Johnny. They also mirror the endings: the final ending choice is framed through tarot cards.

All Tarot Card Murals: 22 Collectibles
CardLocationDistrict
The FoolMegabuilding H10 courtyard, after The HeistWatson
The MagicianKonpeki Plaza entrance areaWatson
The High PriestessBehind the waterfall near theAfterlife perimeterHeywood
The EmperorArasaka Waterfront cargo areaWatson
The HierophantJapantown market back alleyWestbrook
The LoversNocturne OP55N1 rooftop vicinityCity Center
The ChariotSunset Motel side wallBadlands
StrengthArasaka Industrial Park fenceSanto Domingo
The HermitOil fields pump stationBadlands
Wheel of FortuneSunset Motel area (Badlands races)Badlands
Tip
The remaining cards (Justice, The Hanged Man, Death, Temperance, The Devil, The Tower, The Star, The Moon, The Sun, Judgement, The World) follow the same district logic — toggle the Job/Collectible filter on the map to reveal nearby mural icons after starting Fool on the Hill. The two Phantom Liberty cards (The Hanged Man variant set) are inside Dogtown.