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All Cyberpunk 2077 Endings — How to Unlock Every Ending

⚠️ SPOILER WARNING. Complete endings guide: all 7 endings (The Star, The Sun, Temperance, The Devil, Secret Reaper, Tower + Suicide), unlock requirements, every ending ranked, Johnny affinity, key choices and hidden consequences, ending achievements, and the Phantom Liberty Tower ending. See characters for romance impact on endings and quests for prerequisites.

Published September 1, 2026 · Last updated September 7, 2026

High-intensity action scene in Night City — the choices you make shape Cyberpunk 2077's endings

Quick Answer: All Cyberpunk 2077 Endings

Cyberpunk 2077 has 7 endings total: 5 base-game endings, 1 secret ending, and 1 Phantom Liberty ending (Tower). The ending you get depends on your choices throughout the game, especially your relationship with Johnny Silverhand and which allies you call for help during Nocturne Op55N1. The Phantom Liberty Tower ending requires completing the expansion with specific outcomes (both Reed and Songbird must survive). All endings return you to Night City just before Nocturne Op55N1 if you choose to continue playing.

Quick Answer: All Cyberpunk 2077 Endings
EndingTarotHow to UnlockKey Outcome
The DevilVISide with Arasaka / HanakoV signs contract with Arasaka, Relic removed but V dies. Johnny gone.
The StarXVIICall Panam + AldecaldosV leaves Night City with Nomads. Judy comes if romanced. Hopeful but uncertain.
TemperanceXIVGive body to Johnny (cross bridge with Alt)Johnny takes over V's body. V stays in cyberspace. Johnny leaves Night City.
Don't Fear The ReaperXX (Secret)High Johnny affinity + specific choices at oil fields + rooftop waitV storms Arasaka alone. Best combat ending. Johnny leaves peacefully.
The SunXCall Rogue for Arasaka raidV becomes legend of the Afterlife. Becomes a fixer. Rogue dies.
The TowerXV (PL)Complete PL with King of Swords or PentaclesV cured after 2-year coma. Lost all cyberware. Everyone moved on.
Suicide—Choose "The End" on rooftop (no call)V takes their own life. Johnny disappears. Game over.
Tip
⚠️ SPOILER WARNING: This page contains major story spoilers. Make your choices based on what feels right for your V — there is no single "correct" ending.

Ending 1: The Star (Nomad Ending)

V leaves Night City with Panam and the Aldecaldos clan, seeking a new life beyond the city. This is widely considered the most hopeful ending.

Ending 1: The Star (Nomad Ending)
RequirementDetails
PrerequisitesComplete Panam's full questline (Ghost Town through Queen of the Highway)
Key ChoiceDuring Nocturne Op55N1, call Panam and choose to "live" (accept her help)
OutcomeV leaves Night City with the Nomads. Future is uncertain but hopeful.
Romance ImpactIf Judy is romanced and you called her, she leaves with V and Panam.
Johnny's FateJohnny says goodbye. He is at peace with the decision.
Post-GameReturns to point before Nocturne Op55N1 if you continue playing.
Tip
The Star ending is considered the most emotionally satisfying for many players. It requires completing Panam's full questline — prioritize her side jobs when they appear.

Ending 2: The Sun (Rogue / Afterlife Legend)

V leads a raid on Arasaka Tower with Rogue Amendiares and becomes a legend of the Afterlife. V chooses to return to Night City as a mercenary rather than leave.

Ending 2: The Sun (Rogue / Afterlife Legend)
RequirementDetails
PrerequisitesComplete [Rogue's questline](/characters) (Chippin' In + Blistering Love). High Johnny affinity recommended.
Key ChoiceDuring Nocturne Op55N1, call Rogue for the Arasaka raid.
OutcomeV becomes a legend. Returns to the Afterlife as a fixer/mercenary.
Rogue's FateRogue dies during the raid. Her legacy lives on through V.
Johnny's FateJohnny can choose to stay or leave. If V has high affinity, Johnny may stay.
Post-GameNew Afterlife dialogue and status. V is known across Night City.

Ending 3: Temperance (Johnny Takes Over)

V gives their body to Johnny Silverhand. V's consciousness remains in cyberspace with Alt Cunningham. Johnny takes over V's body and leaves Night City for good.

Ending 3: Temperance (Johnny Takes Over)
RequirementDetails
PrerequisitesComplete major ally questlines. High Johnny affinity helps.
Key ChoiceAfter the final mission, cross the bridge with Alt (choose to let Johnny keep V's body).
OutcomeJohnny takes over V's body. He helps a new friend, lays a memorial to those lost (including V), and leaves Night City.
V's FateV remains in cyberspace forever with Alt.
Johnny's FateJohnny leaves Night City for good, seeking redemption.
Post-GamePlay as Johnny in a brief epilogue segment.

Ending 4: The Devil (Arasaka Ending)

V sides with Arasaka and Hanako. The Relic is removed but V's body is too damaged. V signs a contract to have their consciousness stored by Arasaka, or chooses to return to Earth knowing death is imminent.

Ending 4: The Devil (Arasaka Ending)
RequirementDetails
PrerequisitesSide with Arasaka during major story decisions. Complete Hanako-related quests.
Key ChoiceDuring Nocturne Op55N1, accept Hanako's help. Trust Arasaka.
OutcomeRelic surgically removed. V's body is failing. Choice: sign Arasaka contract (consciousness stored) or return to Earth (die soon).
Johnny's FateJohnny is gone — removed with the Relic.
Post-GameReturns to point before Nocturne Op55N1 if you continue playing.
Tip
The Devil ending is considered the most bittersweet. V is technically "saved" but loses everything — Johnny, their body, their future. It is a cautionary tale about trusting corporations.

Ending 5: (Don't Fear) The Reaper — Secret Ending

The secret ending lets V storm Arasaka Tower completely alone, without calling any allies. It is considered the most badass combat ending but requires specific Johnny affinity conditions.

Ending 5: (Don't Fear) The Reaper — Secret Ending
RequirementDetails
PrerequisitesComplete Chippin' In with supportive oil fields dialogue. High Johnny affinity (~70%+).
Key ChoiceDuring Nocturne Op55N1 rooftop conversation, WAIT silently for ~5 minutes. Do not select any option. Johnny proposes the solo assault.
AlternativeIf Johnny affinity is high enough, select "(Enter the building) If you're so sure..."
OutcomeV storms Arasaka alone in an epic solo mission. Defeats Adam Smasher. Reaches Mikoshi.
Johnny's FateJohnny leaves peacefully, satisfied with V's courage.
DifficultyExtremely challenging combat — no ally support. Requires strong build.
Tip
The secret ending is one of the most memorable sequences in the game. Chippin' In oil fields dialogue is the single biggest contributor to Johnny affinity. Make sure to select supportive options.

Ending 6: The Tower (Phantom Liberty)

The new ending added by Phantom Liberty. Available only after completing PL with King of Swords or King of Pentacles paths (both Reed AND Songbird survive). V is cured but everything changes.

Ending 6: The Tower (Phantom Liberty)
RequirementDetails
PrerequisitesComplete Phantom Liberty with King of Swords OR King of Pentacles ending.
Key ChoiceAfter PL credits, Reed contacts V. Go to Misty's rooftop. Accept Reed's deal.
OutcomeV undergoes surgery. Wakes up 2 years later. Cured from the Relic.
The CostLost ALL cyberware — body is incompatible. Cannot use implants ever again. Mercenary career over.
RelationshipsAll former contacts have moved on. Love interests have new lives. Johnny is gone.
Final SceneMisty finds V. "You're just a face in the crowd." V must rebuild from nothing.
Tip
The Tower ending is the only ending where V is definitively cured. But the cost is everything — cyberware, relationships, Johnny, identity. It is the most thematically powerful ending in the game.

Which Ending Is Best? All 7 Ranked

There is no canon ending — CD Projekt Red has never declared one, and every path is written to be a valid conclusion to V's story. Rankings below reflect the community consensus that has settled across Reddit polls and guide sites since launch, weighing emotional payoff, what V actually gains, and who survives the ride.

Which Ending Is Best? All 7 Ranked
RankEndingWhy Players Rank It HereBest For
1The StarMost hopeful outcome: V leaves with Panam, the Aldecaldos and (if romanced) Judy. Saul dies, but the clan rides on with V.First playthrough, romance playthroughs
2The TowerThe only ending where V is truly cured — but the two-year coma costs V everyone and everything. The most debated ranking on the list.Phantom Liberty players who want closure
3(Don't Fear) The ReaperThe best combat ending: V storms Arasaka alone. Zero ally casualties and Johnny leaves at peace.Endgame builds, solo-challenge players
4The SunV becomes an Afterlife legend with the Crystal Palace heist hook — but Rogue dies for it.Merc-fantasy playthroughs
5TemperancePoetic and selfless — Johnny gets redemption while V lives on beyond the Blackwall — but V never comes home.Johnny-focused playthroughs
6The DevilThe darkest outcome: trusting the corporation ends with V's consciousness on a shelf. Bittersweet at best.Completing the achievement set
7SuicideNot a real ending — a fail state. Credits roll, no achievement, only grieving phone calls.Nothing — avoid it
Tip
If you are chasing a "best" first ending, the community answer is The Star: it is the only path where V's found family survives alongside them. The Tower is the strongest *story* ending if you own Phantom Liberty — see the unlock table below before you commit.

Secret Ending Trigger: The Exact Chippin' In Dialogue

The secret ending is flagged by the oil fields conversation in Chippin' In, not by raw affinity. Complete Tapeworm, Chippin' In and Blistering Love before you enter Embers to meet Hanako, then pick these options at Johnny's grave in order (full quest walkthrough in Chippin' In):

  • "Let's do something about that." — then inscribe Johnny's initials when prompted.
  • "The guy who saved my life." — what V would carve on his real grave.
  • "Nah, fucked that up too."
  • "What do you want from me?"
  • "OK. But as second chances go, this is your last."
  • "You were a real dick in the beginning."
  • "When you said you let down your friends..."
  • "Yeah, I'll call Rogue." — completes the sequence and starts Blistering Love.
Tip
On Misty's rooftop, select nothing for about five minutes — Johnny will offer the solo assault. If V falls during the run, credits roll on the spot, so bring an endgame build.

Johnny Affinity: How the Hidden Friendship Works

There is no in-game meter for Johnny affinity — the "70%" in guides is shorthand for a hidden counter. Testing since launch (GameSpot and others) confirms the oil fields dialogue above is what sets the secret-ending flag; if you flub that conversation, you fall back on needing roughly 70% friendship by the rooftop, which is very hard to recover that late.

  • Get the oil fields sequence right and the flag is set regardless of your overall percentage.
  • Supportive, honest answers with Johnny across the campaign nudge the counter up; dismissive ones drag it down.
  • Agreeing to call Rogue for the date (Blistering Love) is part of the correct sequence, not an optional extra.
  • There is no way to view the number — the practical check is whether Johnny proposes the solo plan after the rooftop wait.
  • Affinity gates nothing else: The Star, The Sun and The Devil depend on ally questlines, not a friendship score.

Choices That Matter: Key Decisions and Hidden Consequences

Most dialogue in Cyberpunk 2077 is flavor, but a handful of decisions carry real consequences that surface hours later — in the finale, in epilogue calls, or in your achievement log. These are the ones worth knowing before you make them (quest context on the quests page):

Choices That Matter: Key Decisions and Hidden Consequences
ChoiceWhereHidden Consequence
Oil fields dialogueChippin' InThe supportive sequence above sets the secret-ending flag — the single most consequential conversation in the game.
Save or abandon TakemuraSearch and DestroyGo back for him in Room 303: Takemura's survival is required for The Devil achievement, and he changes the Arasaka finale.
Spare or kill OdaPlay It SafeA spared Oda reappears on the Devil path instead of fighting you again; killing him removes that thread entirely.
Maiko's fatePiscesSpare Maiko and she takes over Clouds — Judy's read on the outcome shifts, coloring her epilogue calls.
Meredith's credchipThe PickupUse Militech's infected credchip and Meredith survives to a later meeting (with an [iconic weapon](/weapons) in tow); refuse and her story ends differently.
Help or report SongbirdFirestarter (PL)The expansion's central split: escape with So Mi or side with Reed — locks which PL endings and which King achievement remain open.
The spaceport callThe Killing Moon (PL)Call Reed and hand Songbird over → King of Swords; kill Reed → King of Wands. Only Swords opens The Tower.
Songbird's last requestSomewhat Damaged (PL)Refuse to kill her → King of Pentacles (Tower unlocked); grant it → King of Cups.
Tip
None of these lock each other out except the Phantom Liberty splits — you can save Takemura and still ride out with Panam. Only the rooftop call (and PL's finale choices) are permanent per save.

Ending Mission Chains: What Each Path Plays

Your rooftop pick in Nocturne Op55N1 locks one chain. Pill note: the omega-blockers keep V in control; the pseudoendotrizine hands the body to Johnny for the Rogue call.

Ending Mission Chains: What Each Path Plays
EndingRooftop ChoiceLock-in ItemEnding MissionsEpilogue Quest
The Devil"Think trusting Arasaka's risky but worth it"Omega-blockersLast Caress → TotalimmortalWhere is My Mind?
The SunFollow Johnny's plan to ask RoguePseudoendotrizineFor Whom the Bell Tolls → Knockin' on Heaven's Door → ChangesPath of Glory
The StarCall Panam and the AldecaldosOmega-blockersWe Gotta Live Together → Forward to Death → Belly of the Beast → ChangesAll Along the Watchtower
(Don't Fear) The ReaperSilent wait → Johnny's solo offerNone(Don't Fear) The Reaper → ChangesPath of Glory or New Dawn Fades
The TowerCall Reed (after the PL setup)—Things Done ChangedTwo-year coma epilogue (inside Things Done Changed)
Tip
The suicide branch (Path of Least Resistance) skips all of this — credits roll straight from the rooftop.

The Mikoshi Choice: Enter the Well or Cross the Bridge

The Star, Sun and Reaper paths all end at Mikoshi, where Alt separates V and Johnny. Whoever enters the well returns to V's body; whoever crosses the bridge joins Alt beyond the Blackwall. The framing shifts by route — the Rogue chain presents the choice as Johnny's — but the rule never changes.

  • Send Johnny across the bridge and enter the well as V → you keep the body: The Star or The Sun.
  • Cross the bridge as V (letting Johnny take the well) → Johnny keeps the body: Temperance.
  • The Devil path never reaches this choice — it ends on the Arasaka orbital station instead.

The Devil Deep Dive: Takemura, Hellman and the Contract

The Devil has two layers most players miss: Takemura's rescue, and the contract that closes the story.

  • Takemura is saved in Search and Destroy, not in the finale: when Johnny says to leave him behind, ignore the objective, head back up to Room 303, clear the Arasaka soldiers and carry him out.
  • Saving Takemura is required for The Devil achievement — if he dies, Anders Hellman appears in the epilogue instead and the achievement will not unlock.
  • Oda shows up in the finale only if you spared him in Play It Safe and Takemura survived.
  • "[Sign Contract] I want to live" → Arasaka stores V's consciousness in their Secure Your Soul program.
  • "[Refuse to Sign] I'm going back to Earth" → V goes home to die within months — the only Devil branch where River or Kerry can spend that time with V.
  • Refuse, and Hanako calls after the credits offering V work for their final six months.
  • The rescue does not commit you to Arasaka — you can save Takemura and still take the Star, Sun or Reaper ending.

Romance Outcomes: Who Is Still With V in Each Ending

Two hard rules: Panam and Judy always leave Night City in the endgame, River and Kerry always stay. Romance requirements are on the characters page.

Romance Outcomes: Who Is Still With V in Each Ending
EndingJudy / Panam (romanced)River / Kerry (romanced)Also Worth Knowing
The StarBest outcome: Judy leaves with V ("I'm happy, for the first time in my life"); Panam rides out with V and the clanNo epilogue together — the relationship endsSaul dies in the Aldecaldos assault
The SunJudy breaks up ("shame things had to end this way"); Panam leaves hurtBest outcome for River and Kerry — they stay with V through the Crystal Palace offerRogue dies in the raid; Mr. Blue Eyes hires V for the Crystal Palace heist
TemperanceV never comes home — Judy's voicemail begs V to call backThe relationship simply endsYou play the epilogue as Johnny, not V
The DevilJudy ends it before the stationReturn to Earth to spend V's last months together; signing the contract ends everythingTakemura appears only if saved
The TowerJudy is married and lives in Pittsburgh; Panam's number is out of serviceRiver refuses to see V; Kerry is too busy — a possible Kerry reunion is the lone exceptionV was "dead" to everyone for two years
Suicide / Reaper deathGrieving calls — Judy: "I can't do this"Grieving callsThe fail-state ending; credits only

Phantom Liberty Endings: Which One Opens the Tower

All four Phantom Liberty endings split on two choices — Firestarter (escape with Songbird or help Reed capture her) and the late call in Killing Moon or Somewhat Damaged. Only the two where Reed and Songbird both survive open The Tower. Full walkthrough on the Phantom Liberty page.

  • Finish Phantom Liberty with King of Swords or King of Pentacles.
  • Complete the follow-up jobs Through Pain to Heaven and Who Wants to Live Forever.
  • In Things Done Changed, confirm with Reed that the surgeons are ready.
  • At Nocturne Op55N1, take Misty's rooftop and choose the option to call Reed — that locks in The Tower.
Phantom Liberty Endings: Which One Opens the Tower
PL EndingFirestarterLate ChoiceOutcomeTower?
King of SwordsHelp Songbird escape ("I'm with you")Killing Moon: "Reed'll take care of you" — call Reed and hand Songbird overSongbird into NUSA custody, Reed livesUnlocked
King of WandsHelp Songbird escapeKilling Moon: kill ReedSongbird reaches the Moon, no cure for VLocked
King of PentaclesHelp Reed capture SongbirdSomewhat Damaged: refuse to kill herSongbird spared, taken in by the NUSAUnlocked
King of CupsHelp Reed capture SongbirdSomewhat Damaged: grant her requestSongbird dies on her own termsLocked
Tip
Handing Songbird over is not enough: refuse Reed's help afterwards and the Tower path closes with the base-game endings.

Ending Requirements Summary

A quick reference table for all ending unlock conditions.

Ending Requirements Summary
EndingAlly NeededJohnny AffinityPL Required?Difficulty to Unlock
The StarPanam (full questline)AnyNoMedium — must complete Panam arc
The SunRogue (full questline)Recommended highNoMedium — must complete Rogue arc
TemperanceAny major allyMedium+NoEasy — cross bridge with Alt
The DevilArasaka / HanakoAnyNoEasy — side with Arasaka
Secret (Reaper)NONE (solo)High (~70%+)NoHard — Chippin' In dialogue + rooftop wait
The TowerReed (PL)Any✅ Yes — King of Swords or PentaclesMedium — specific PL endings required
SuicideNONEAnyNoTragic — choose "The End"

Ending Achievements & Trophies: What Unlocks What

Every named ending path carries its own achievement/trophy, and you can only earn one per playthrough — the rooftop choice decides which. The secret ending is the exception: it has no achievement of its own and inherits The Sun or Temperance from your Mikoshi choice. Phantom Liberty adds the four King achievements, one per expansion ending.

Ending Achievements & Trophies: What Unlocks What
Achievement / TrophyEnding PathExtra Condition
The StarThe StarNone — complete Panam's chain and the ending missions.
The SunThe SunNone — complete Rogue's chain and the raid.
TemperanceTemperanceNone — cross the bridge with Alt.
The Sun / Temperance(Don't Fear) The ReaperDepends on the Mikoshi choice: keep the body → The Sun, cross the bridge → Temperance.
The DevilThe DevilTakemura must survive Search and Destroy — if he dies, Hellman replaces him and the achievement does not unlock.
King of WandsPL: Songbird escapes, Reed killedThe Killing Moon — kill Reed.
King of SwordsPL: Songbird handed to NUSAThe Killing Moon — call Reed. Unlocks The Tower.
King of PentaclesPL: Songbird sparedSomewhat Damaged — refuse to kill her. Unlocks The Tower.
King of CupsPL: Songbird diesSomewhat Damaged — grant her request.
—Suicide (Path of Least Resistance)No achievement — credits only.
Tip
Achievement hunters: make a manual save at Nocturne Op55N1 — every base-game achievement except The Tower is reachable from that single rooftop, and the game returns you there after each ending.

Ending Tips

  • Make manual saves before Nocturne Op55N1 — this is the Point of No Return. You can try different endings from this save.
  • Complete ALL side content before the Point of No Return. You cannot return to unfinished quests after choosing an ending.
  • Chippin' In is critical for the secret ending. Do it early and choose supportive dialogue at the oil fields.
  • For The Tower ending, you MUST complete Phantom Liberty with both Reed and Songbird surviving. Plan your PL choices accordingly.
  • There is no "canon" ending — each tells a different truth about V's character and choices.
  • Johnny's affinity is tracked throughout the game. Blue dialogue options with him generally increase it.
  • Romance outcomes vary by ending — some love interests leave with V, others move on.
  • After any ending (except suicide), the game returns you to just before Nocturne Op55N1 with ending-specific rewards.
  • The secret ending combat is extremely difficult. Make sure your build is endgame-ready before attempting it.
  • You can experience all endings across multiple playthroughs — the game is designed for replayability.

How Many Endings Does Cyberpunk 2077 Have? (FAQ)

The most-asked endings questions, answered directly. 7 endings total: The Devil, The Star, The Sun, Temperance, the secret (Don't Fear) The Reaper, the tragic suicide option, and The Tower from Phantom Liberty. For the full unlock matrix see the tables above.

How Many Endings Does Cyberpunk 2077 Have? (FAQ)
QuestionShort Answer
How many endings in Cyberpunk 2077?7 total: 5 base-game + 1 secret + 1 Phantom Liberty (Tower).
How to get the Sun ending?Complete Rogue's storyline (Blistering Love), then call Rogue on the rooftop at Nocturne Op55N1.
How to get the Rogue ending?The Sun IS the Rogue path — side with Rogue during Nocturne Op55N1 after Chippin' In + Blistering Love.
How to get the secret ending?Supportive Johnny dialogue in Chippin' In (the tank flashback), wait silently at the dial options, pick '(Don't Fear) The Reaper'.
How to get the Tower ending?Finish Phantom Liberty with both Reed and Songbird alive, then choose the cure at the end.
Which ending is the best?The Star (Panam/Aldecaldos) is most popular; The Tower is the only one where V is cured.
Tip
Endings are selected at Misty's rooftop during Nocturne Op55N1 (plus Firestarter in Phantom Liberty) — keep a manual save there to replay every branch from one spot.