All Cyberpunk 2077 Endings — How to Unlock Every Ending
⚠️ SPOILER WARNING. Complete endings guide: all 7 endings (The Star, The Sun, Temperance, The Devil, Secret Reaper, Tower + Suicide), unlock requirements, every ending ranked, Johnny affinity, key choices and hidden consequences, ending achievements, and the Phantom Liberty Tower ending. See characters for romance impact on endings and quests for prerequisites.
Published September 1, 2026 · Last updated September 7, 2026

Quick Answer: All Cyberpunk 2077 Endings
Cyberpunk 2077 has 7 endings total: 5 base-game endings, 1 secret ending, and 1 Phantom Liberty ending (Tower). The ending you get depends on your choices throughout the game, especially your relationship with Johnny Silverhand and which allies you call for help during Nocturne Op55N1. The Phantom Liberty Tower ending requires completing the expansion with specific outcomes (both Reed and Songbird must survive). All endings return you to Night City just before Nocturne Op55N1 if you choose to continue playing.
| Ending | Tarot | How to Unlock | Key Outcome |
|---|---|---|---|
| The Devil | VI | Side with Arasaka / Hanako | V signs contract with Arasaka, Relic removed but V dies. Johnny gone. |
| The Star | XVII | Call Panam + Aldecaldos | V leaves Night City with Nomads. Judy comes if romanced. Hopeful but uncertain. |
| Temperance | XIV | Give body to Johnny (cross bridge with Alt) | Johnny takes over V's body. V stays in cyberspace. Johnny leaves Night City. |
| Don't Fear The Reaper | XX (Secret) | High Johnny affinity + specific choices at oil fields + rooftop wait | V storms Arasaka alone. Best combat ending. Johnny leaves peacefully. |
| The Sun | X | Call Rogue for Arasaka raid | V becomes legend of the Afterlife. Becomes a fixer. Rogue dies. |
| The Tower | XV (PL) | Complete PL with King of Swords or Pentacles | V cured after 2-year coma. Lost all cyberware. Everyone moved on. |
| Suicide | — | Choose "The End" on rooftop (no call) | V takes their own life. Johnny disappears. Game over. |
Ending 1: The Star (Nomad Ending)
V leaves Night City with Panam and the Aldecaldos clan, seeking a new life beyond the city. This is widely considered the most hopeful ending.
| Requirement | Details |
|---|---|
| Prerequisites | Complete Panam's full questline (Ghost Town through Queen of the Highway) |
| Key Choice | During Nocturne Op55N1, call Panam and choose to "live" (accept her help) |
| Outcome | V leaves Night City with the Nomads. Future is uncertain but hopeful. |
| Romance Impact | If Judy is romanced and you called her, she leaves with V and Panam. |
| Johnny's Fate | Johnny says goodbye. He is at peace with the decision. |
| Post-Game | Returns to point before Nocturne Op55N1 if you continue playing. |
Ending 2: The Sun (Rogue / Afterlife Legend)
V leads a raid on Arasaka Tower with Rogue Amendiares and becomes a legend of the Afterlife. V chooses to return to Night City as a mercenary rather than leave.
| Requirement | Details |
|---|---|
| Prerequisites | Complete [Rogue's questline](/characters) (Chippin' In + Blistering Love). High Johnny affinity recommended. |
| Key Choice | During Nocturne Op55N1, call Rogue for the Arasaka raid. |
| Outcome | V becomes a legend. Returns to the Afterlife as a fixer/mercenary. |
| Rogue's Fate | Rogue dies during the raid. Her legacy lives on through V. |
| Johnny's Fate | Johnny can choose to stay or leave. If V has high affinity, Johnny may stay. |
| Post-Game | New Afterlife dialogue and status. V is known across Night City. |
Ending 3: Temperance (Johnny Takes Over)
V gives their body to Johnny Silverhand. V's consciousness remains in cyberspace with Alt Cunningham. Johnny takes over V's body and leaves Night City for good.
| Requirement | Details |
|---|---|
| Prerequisites | Complete major ally questlines. High Johnny affinity helps. |
| Key Choice | After the final mission, cross the bridge with Alt (choose to let Johnny keep V's body). |
| Outcome | Johnny takes over V's body. He helps a new friend, lays a memorial to those lost (including V), and leaves Night City. |
| V's Fate | V remains in cyberspace forever with Alt. |
| Johnny's Fate | Johnny leaves Night City for good, seeking redemption. |
| Post-Game | Play as Johnny in a brief epilogue segment. |
Ending 4: The Devil (Arasaka Ending)
V sides with Arasaka and Hanako. The Relic is removed but V's body is too damaged. V signs a contract to have their consciousness stored by Arasaka, or chooses to return to Earth knowing death is imminent.
| Requirement | Details |
|---|---|
| Prerequisites | Side with Arasaka during major story decisions. Complete Hanako-related quests. |
| Key Choice | During Nocturne Op55N1, accept Hanako's help. Trust Arasaka. |
| Outcome | Relic surgically removed. V's body is failing. Choice: sign Arasaka contract (consciousness stored) or return to Earth (die soon). |
| Johnny's Fate | Johnny is gone — removed with the Relic. |
| Post-Game | Returns to point before Nocturne Op55N1 if you continue playing. |
Ending 5: (Don't Fear) The Reaper — Secret Ending
The secret ending lets V storm Arasaka Tower completely alone, without calling any allies. It is considered the most badass combat ending but requires specific Johnny affinity conditions.
| Requirement | Details |
|---|---|
| Prerequisites | Complete Chippin' In with supportive oil fields dialogue. High Johnny affinity (~70%+). |
| Key Choice | During Nocturne Op55N1 rooftop conversation, WAIT silently for ~5 minutes. Do not select any option. Johnny proposes the solo assault. |
| Alternative | If Johnny affinity is high enough, select "(Enter the building) If you're so sure..." |
| Outcome | V storms Arasaka alone in an epic solo mission. Defeats Adam Smasher. Reaches Mikoshi. |
| Johnny's Fate | Johnny leaves peacefully, satisfied with V's courage. |
| Difficulty | Extremely challenging combat — no ally support. Requires strong build. |
Ending 6: The Tower (Phantom Liberty)
The new ending added by Phantom Liberty. Available only after completing PL with King of Swords or King of Pentacles paths (both Reed AND Songbird survive). V is cured but everything changes.
| Requirement | Details |
|---|---|
| Prerequisites | Complete Phantom Liberty with King of Swords OR King of Pentacles ending. |
| Key Choice | After PL credits, Reed contacts V. Go to Misty's rooftop. Accept Reed's deal. |
| Outcome | V undergoes surgery. Wakes up 2 years later. Cured from the Relic. |
| The Cost | Lost ALL cyberware — body is incompatible. Cannot use implants ever again. Mercenary career over. |
| Relationships | All former contacts have moved on. Love interests have new lives. Johnny is gone. |
| Final Scene | Misty finds V. "You're just a face in the crowd." V must rebuild from nothing. |
Which Ending Is Best? All 7 Ranked
There is no canon ending — CD Projekt Red has never declared one, and every path is written to be a valid conclusion to V's story. Rankings below reflect the community consensus that has settled across Reddit polls and guide sites since launch, weighing emotional payoff, what V actually gains, and who survives the ride.
| Rank | Ending | Why Players Rank It Here | Best For |
|---|---|---|---|
| 1 | The Star | Most hopeful outcome: V leaves with Panam, the Aldecaldos and (if romanced) Judy. Saul dies, but the clan rides on with V. | First playthrough, romance playthroughs |
| 2 | The Tower | The only ending where V is truly cured — but the two-year coma costs V everyone and everything. The most debated ranking on the list. | Phantom Liberty players who want closure |
| 3 | (Don't Fear) The Reaper | The best combat ending: V storms Arasaka alone. Zero ally casualties and Johnny leaves at peace. | Endgame builds, solo-challenge players |
| 4 | The Sun | V becomes an Afterlife legend with the Crystal Palace heist hook — but Rogue dies for it. | Merc-fantasy playthroughs |
| 5 | Temperance | Poetic and selfless — Johnny gets redemption while V lives on beyond the Blackwall — but V never comes home. | Johnny-focused playthroughs |
| 6 | The Devil | The darkest outcome: trusting the corporation ends with V's consciousness on a shelf. Bittersweet at best. | Completing the achievement set |
| 7 | Suicide | Not a real ending — a fail state. Credits roll, no achievement, only grieving phone calls. | Nothing — avoid it |
Secret Ending Trigger: The Exact Chippin' In Dialogue
The secret ending is flagged by the oil fields conversation in Chippin' In, not by raw affinity. Complete Tapeworm, Chippin' In and Blistering Love before you enter Embers to meet Hanako, then pick these options at Johnny's grave in order (full quest walkthrough in Chippin' In):
- "Let's do something about that." — then inscribe Johnny's initials when prompted.
- "The guy who saved my life." — what V would carve on his real grave.
- "Nah, fucked that up too."
- "What do you want from me?"
- "OK. But as second chances go, this is your last."
- "You were a real dick in the beginning."
- "When you said you let down your friends..."
- "Yeah, I'll call Rogue." — completes the sequence and starts Blistering Love.
Ending Mission Chains: What Each Path Plays
Your rooftop pick in Nocturne Op55N1 locks one chain. Pill note: the omega-blockers keep V in control; the pseudoendotrizine hands the body to Johnny for the Rogue call.
| Ending | Rooftop Choice | Lock-in Item | Ending Missions | Epilogue Quest |
|---|---|---|---|---|
| The Devil | "Think trusting Arasaka's risky but worth it" | Omega-blockers | Last Caress → Totalimmortal | Where is My Mind? |
| The Sun | Follow Johnny's plan to ask Rogue | Pseudoendotrizine | For Whom the Bell Tolls → Knockin' on Heaven's Door → Changes | Path of Glory |
| The Star | Call Panam and the Aldecaldos | Omega-blockers | We Gotta Live Together → Forward to Death → Belly of the Beast → Changes | All Along the Watchtower |
| (Don't Fear) The Reaper | Silent wait → Johnny's solo offer | None | (Don't Fear) The Reaper → Changes | Path of Glory or New Dawn Fades |
| The Tower | Call Reed (after the PL setup) | — | Things Done Changed | Two-year coma epilogue (inside Things Done Changed) |
The Mikoshi Choice: Enter the Well or Cross the Bridge
The Star, Sun and Reaper paths all end at Mikoshi, where Alt separates V and Johnny. Whoever enters the well returns to V's body; whoever crosses the bridge joins Alt beyond the Blackwall. The framing shifts by route — the Rogue chain presents the choice as Johnny's — but the rule never changes.
- Send Johnny across the bridge and enter the well as V → you keep the body: The Star or The Sun.
- Cross the bridge as V (letting Johnny take the well) → Johnny keeps the body: Temperance.
- The Devil path never reaches this choice — it ends on the Arasaka orbital station instead.
The Devil Deep Dive: Takemura, Hellman and the Contract
The Devil has two layers most players miss: Takemura's rescue, and the contract that closes the story.
- Takemura is saved in Search and Destroy, not in the finale: when Johnny says to leave him behind, ignore the objective, head back up to Room 303, clear the Arasaka soldiers and carry him out.
- Saving Takemura is required for The Devil achievement — if he dies, Anders Hellman appears in the epilogue instead and the achievement will not unlock.
- Oda shows up in the finale only if you spared him in Play It Safe and Takemura survived.
- "[Sign Contract] I want to live" → Arasaka stores V's consciousness in their Secure Your Soul program.
- "[Refuse to Sign] I'm going back to Earth" → V goes home to die within months — the only Devil branch where River or Kerry can spend that time with V.
- Refuse, and Hanako calls after the credits offering V work for their final six months.
- The rescue does not commit you to Arasaka — you can save Takemura and still take the Star, Sun or Reaper ending.
Romance Outcomes: Who Is Still With V in Each Ending
Two hard rules: Panam and Judy always leave Night City in the endgame, River and Kerry always stay. Romance requirements are on the characters page.
| Ending | Judy / Panam (romanced) | River / Kerry (romanced) | Also Worth Knowing |
|---|---|---|---|
| The Star | Best outcome: Judy leaves with V ("I'm happy, for the first time in my life"); Panam rides out with V and the clan | No epilogue together — the relationship ends | Saul dies in the Aldecaldos assault |
| The Sun | Judy breaks up ("shame things had to end this way"); Panam leaves hurt | Best outcome for River and Kerry — they stay with V through the Crystal Palace offer | Rogue dies in the raid; Mr. Blue Eyes hires V for the Crystal Palace heist |
| Temperance | V never comes home — Judy's voicemail begs V to call back | The relationship simply ends | You play the epilogue as Johnny, not V |
| The Devil | Judy ends it before the station | Return to Earth to spend V's last months together; signing the contract ends everything | Takemura appears only if saved |
| The Tower | Judy is married and lives in Pittsburgh; Panam's number is out of service | River refuses to see V; Kerry is too busy — a possible Kerry reunion is the lone exception | V was "dead" to everyone for two years |
| Suicide / Reaper death | Grieving calls — Judy: "I can't do this" | Grieving calls | The fail-state ending; credits only |
Phantom Liberty Endings: Which One Opens the Tower
All four Phantom Liberty endings split on two choices — Firestarter (escape with Songbird or help Reed capture her) and the late call in Killing Moon or Somewhat Damaged. Only the two where Reed and Songbird both survive open The Tower. Full walkthrough on the Phantom Liberty page.
- Finish Phantom Liberty with King of Swords or King of Pentacles.
- Complete the follow-up jobs Through Pain to Heaven and Who Wants to Live Forever.
- In Things Done Changed, confirm with Reed that the surgeons are ready.
- At Nocturne Op55N1, take Misty's rooftop and choose the option to call Reed — that locks in The Tower.
| PL Ending | Firestarter | Late Choice | Outcome | Tower? |
|---|---|---|---|---|
| King of Swords | Help Songbird escape ("I'm with you") | Killing Moon: "Reed'll take care of you" — call Reed and hand Songbird over | Songbird into NUSA custody, Reed lives | Unlocked |
| King of Wands | Help Songbird escape | Killing Moon: kill Reed | Songbird reaches the Moon, no cure for V | Locked |
| King of Pentacles | Help Reed capture Songbird | Somewhat Damaged: refuse to kill her | Songbird spared, taken in by the NUSA | Unlocked |
| King of Cups | Help Reed capture Songbird | Somewhat Damaged: grant her request | Songbird dies on her own terms | Locked |
Ending Requirements Summary
A quick reference table for all ending unlock conditions.
| Ending | Ally Needed | Johnny Affinity | PL Required? | Difficulty to Unlock |
|---|---|---|---|---|
| The Star | Panam (full questline) | Any | No | Medium — must complete Panam arc |
| The Sun | Rogue (full questline) | Recommended high | No | Medium — must complete Rogue arc |
| Temperance | Any major ally | Medium+ | No | Easy — cross bridge with Alt |
| The Devil | Arasaka / Hanako | Any | No | Easy — side with Arasaka |
| Secret (Reaper) | NONE (solo) | High (~70%+) | No | Hard — Chippin' In dialogue + rooftop wait |
| The Tower | Reed (PL) | Any | ✅ Yes — King of Swords or Pentacles | Medium — specific PL endings required |
| Suicide | NONE | Any | No | Tragic — choose "The End" |
Ending Achievements & Trophies: What Unlocks What
Every named ending path carries its own achievement/trophy, and you can only earn one per playthrough — the rooftop choice decides which. The secret ending is the exception: it has no achievement of its own and inherits The Sun or Temperance from your Mikoshi choice. Phantom Liberty adds the four King achievements, one per expansion ending.
| Achievement / Trophy | Ending Path | Extra Condition |
|---|---|---|
| The Star | The Star | None — complete Panam's chain and the ending missions. |
| The Sun | The Sun | None — complete Rogue's chain and the raid. |
| Temperance | Temperance | None — cross the bridge with Alt. |
| The Sun / Temperance | (Don't Fear) The Reaper | Depends on the Mikoshi choice: keep the body → The Sun, cross the bridge → Temperance. |
| The Devil | The Devil | Takemura must survive Search and Destroy — if he dies, Hellman replaces him and the achievement does not unlock. |
| King of Wands | PL: Songbird escapes, Reed killed | The Killing Moon — kill Reed. |
| King of Swords | PL: Songbird handed to NUSA | The Killing Moon — call Reed. Unlocks The Tower. |
| King of Pentacles | PL: Songbird spared | Somewhat Damaged — refuse to kill her. Unlocks The Tower. |
| King of Cups | PL: Songbird dies | Somewhat Damaged — grant her request. |
| — | Suicide (Path of Least Resistance) | No achievement — credits only. |
Ending Tips
- Make manual saves before Nocturne Op55N1 — this is the Point of No Return. You can try different endings from this save.
- Complete ALL side content before the Point of No Return. You cannot return to unfinished quests after choosing an ending.
- Chippin' In is critical for the secret ending. Do it early and choose supportive dialogue at the oil fields.
- For The Tower ending, you MUST complete Phantom Liberty with both Reed and Songbird surviving. Plan your PL choices accordingly.
- There is no "canon" ending — each tells a different truth about V's character and choices.
- Johnny's affinity is tracked throughout the game. Blue dialogue options with him generally increase it.
- Romance outcomes vary by ending — some love interests leave with V, others move on.
- After any ending (except suicide), the game returns you to just before Nocturne Op55N1 with ending-specific rewards.
- The secret ending combat is extremely difficult. Make sure your build is endgame-ready before attempting it.
- You can experience all endings across multiple playthroughs — the game is designed for replayability.
How Many Endings Does Cyberpunk 2077 Have? (FAQ)
The most-asked endings questions, answered directly. 7 endings total: The Devil, The Star, The Sun, Temperance, the secret (Don't Fear) The Reaper, the tragic suicide option, and The Tower from Phantom Liberty. For the full unlock matrix see the tables above.
| Question | Short Answer |
|---|---|
| How many endings in Cyberpunk 2077? | 7 total: 5 base-game + 1 secret + 1 Phantom Liberty (Tower). |
| How to get the Sun ending? | Complete Rogue's storyline (Blistering Love), then call Rogue on the rooftop at Nocturne Op55N1. |
| How to get the Rogue ending? | The Sun IS the Rogue path — side with Rogue during Nocturne Op55N1 after Chippin' In + Blistering Love. |
| How to get the secret ending? | Supportive Johnny dialogue in Chippin' In (the tank flashback), wait silently at the dial options, pick '(Don't Fear) The Reaper'. |
| How to get the Tower ending? | Finish Phantom Liberty with both Reed and Songbird alive, then choose the cure at the end. |
| Which ending is the best? | The Star (Panam/Aldecaldos) is most popular; The Tower is the only one where V is cured. |