Cyberpunk 2077 Mods Guide — REDmod, Nexus Mods & Best Mods 2026
Complete modding guide: REDmod official framework, Nexus Mods installation, essential frameworks (CET, redscript, ArchiveXL), popular mods & collections, installation best practices, and PC-only modding resources.
Published September 1, 2026 · Last updated September 4, 2026
Quick Answer: How to Mod Cyberpunk 2077
Cyberpunk 2077 has extensive mod support through REDmod (official framework) and Nexus Mods (primary community hub). Mods are PC only. The recommended setup: install REDmod DLC (free), use Vortex mod manager, install essential framework mods first (Cyber Engine Tweaks, redscript, RED4ext, ArchiveXL, TweakXL), then add content mods. Popular collections like Project Ultrapunk and Night City 3.0 offer one-click install of hundreds of curated mods. Current game version is 2.31+. Always backup saves before modding.
| Component | What It Is | Where to Get |
|---|---|---|
| REDmod | Official modding framework by CDPR | Free DLC on Steam/GOG/Epic |
| Nexus Mods | Primary mod repository (thousands of mods) | nexusmods.com/games/cyberpunk2077 |
| Vortex | Recommended mod manager | Free from Nexus Mods |
| Cyber Engine Tweaks | Core scripting framework | Nexus Mods — essential |
| ArchiveXL | Add items without conflicts | Nexus Mods — essential |
| Collections | Curated mod packs (100s of mods) | Nexus Mods — one-click install |
REDmod: Official Modding Framework
REDmod is the official free DLC released by CD Projekt RED that provides tools and framework for loading community mods. It supports custom sounds, animations, scripts, tweaks, and archives.
| Platform | Installation | Notes |
|---|---|---|
| Steam | Add REDmod DLC from store page, then install | Not automatic — must manually add |
| GOG | Add REDmod DLC from store page, then install | Not automatic — must manually add |
| Epic Games | Automatically installed with game 1.6+ | No action needed |
Essential Framework Mods (Install First)
These foundational tools are required by almost every modern mod list. Install them before adding any gameplay, visual, or clothing mods.
| Framework | Purpose | Required By |
|---|---|---|
| Cyber Engine Tweaks (CET) | Lua scripting, console, UI tools | Many QoL and gameplay mods |
| redscript | Scripting language for deeper changes | Advanced gameplay mods |
| RED4ext | C++ plugin loader | Required by redscript and many mods |
| ArchiveXL | Add new items without conflicts | Clothing, weapons, vehicles mods |
| TweakXL | Modify game data (tweaks) | Balance and item mods |
| Input Loader | Custom keybinds | Mods with custom controls |
| Native Settings UI | In-game settings menu for mods | Highly recommended for all mods |
Step-by-Step: Install the Core Stack Manually
Manual installation is what every mod manager automates. Do it once and you will know exactly where every file lives — which is also how you debug a broken install later.
- Find the game folder: in Steam, right-click the game, then Manage, then Browse local files (default: Steam/steamapps/common/Cyberpunk 2077).
- Install Cyber Engine Tweaks: unzip the latest CET download (not the source code) directly into the game folder so its files land in bin/x64. It needs the latest Microsoft Visual C++ Redistributable and borderless windowed mode — the CET overlay never appears in exclusive fullscreen.
- Launch the game once and bind the CET overlay hotkey it asks for — every CET mod hangs its settings menu off that overlay.
- Install RED4ext, then ArchiveXL and TweakXL: unzip each into the game root. RED4ext adds its red4ext/ folder (plugins load from red4ext/plugins), and the other two are RED4ext plugins that land there automatically.
- Add content mods by file type: .archive and .xl files to archive/pc/mod/, CET mods (.lua) to bin/x64/plugins/cyber_engine_tweaks/mods/, redscript (.reds) to r6/scripts/, TweakXL files (.yaml or .tweak) to r6/tweaks/.
- Verify: press your CET hotkey in game. If a mod does nothing, read its log — CET at bin/x64/plugins/cyber_engine_tweaks/cyber_engine_tweaks.log, RED4ext at red4ext/logs/red4ext.log.
REDmod vs. Manual: Which Format to Use
Two formats coexist. REDmod is the official packaged format that deploys through the launcher; manual (legacy) mods are loose files in the game folders — the format nearly every Nexus mod uses, frameworks included.
| Aspect | REDmod | Manual (Legacy) |
|---|---|---|
| Where mods live | Cyberpunk 2077/mods, one folder per mod | archive/pc/mod, r6, red4ext and other folders |
| How to enable | Launcher toggle — gear icon next to Play in REDlauncher, or GOG Galaxy settings | Always on while the files are present |
| Deployment | Compiled on first launch after changes (progress bar) | None — files load directly |
| Share of the Nexus catalog | Small minority | Nearly everything |
Does Cyberpunk 2077 Have Steam Workshop Support?
No. Cyberpunk 2077 has never used Steam Workshop — there is no subscribe button or in-client mod browser on Steam, GOG, or Epic. Official modding runs through the free REDmod DLC, and community mods live on Nexus Mods.
- Download mods from nexusmods.com/games/cyberpunk2077 and install them with Vortex, MO2, or by hand.
- The closest thing to one-click is a Nexus Collection: Vortex installs hundreds of curated mods in a single action.
- REDmod is not a workshop either — it is the official toolset plus the launcher toggle, not a mod repository.
Popular Mods & Collections (2025-2026)
The most recommended mods based on community consensus and GameSpot's 2026 roundup.
| Category | Mod Name | What It Does |
|---|---|---|
| Quality of Life | New Level Cap | Raises level cap from 60 |
| Quality of Life | They Will Remember | Gang reputation & grudges system |
| Quality of Life | Night City Alive | More reactive world events |
| Quality of Life | Appearance Menu Mod (AMM) | Spawn NPCs, change appearance anytime |
| Quality of Life | Photo Mode Unlocker | Full photo mode control |
| Visuals | HD Reworked Project | Comprehensive texture overhaul |
| Visuals | ReLUX / Lighting Overhauls | Improved lighting and atmosphere |
| Gameplay | Cyberware-EX | Multiple operating systems with enough capacity |
| Gameplay | Virtual Atelier | Virtual clothing stores |
| Gameplay | Hardcore Combat Overhauls | More challenging combat |
| Content | Proxima's Apartment Emporium | Apartment overhauls and new decorations |
| Content | Drone Companions | Combat and utility drones |
Recommended Collections (One-Click Install)
Large, maintained collections available on Nexus Mods. These bundle hundreds of compatible mods with pre-configured load orders.
| Collection | Focus | Notes |
|---|---|---|
| NCR Core | Essential QoL + stability | Good starting point for new modders |
| Project Ultrapunk | Visual fidelity + stability | Heavy on visuals, well-tested |
| Night City 3.0 / Welcome to Night City | Immersive world enhancements | Popular community choice |
| Blood & Chrome: Desire Protocol | Combat + immersion | Action-focused |
| Simulation – Night City | Realism + depth | For hardcore immersion seekers |
| Femme Fatale / Themed | Character appearance + romance | Aesthetics-focused |
Best Mods by Category: Where to Start
Start small once the frameworks are in: two or three mods, confirmed stable, then grow. Combat overhauls change which builds are viable and rebalance the iconic weapons you are hunting, so reread both pages after modding. Narrative and quest mods also interact with combat balance — plan your loadout around your playstyle.
| Category | Mod | Why It Is Recommended |
|---|---|---|
| Quality of Life | Better Minimap | Readable, configurable minimap |
| Quality of Life | Fast Travel From Anywhere to Anywhere | Fast travel from the open map, not fixed points |
| Graphics | Nova LUT | Color grading presets without a ReShade frame cost |
| Graphics | Ultra Plus | Path tracing presets — cleaner light, sometimes more FPS |
| Graphics | High Res Surfaces (2K) | Sharper walls and streets; 2K or 4K by GPU |
| Gameplay Overhaul | HARDCORE22 Realistic Combat Overhaul | Ends bullet-sponge gunplay — firefights feel dangerous |
| Gameplay Overhaul | Damage Scaling and Balance | Enemies stay a threat at every level |
| Gameplay Overhaul | Dark Future | Survival layer: hunger, thirst, stress |
| Appearance | Equipment-EX | Transmog system and outfit manager |
| Appearance | -KS- UV Texture Framework | Base framework most body and skin textures require |
Installation Best Practices
Follow these steps to avoid crashes and conflicts.
- Backup your save files and game folder before installing any mods.
- Use a mod manager (Vortex recommended for beginners, MO2 for advanced users).
- Install framework mods first (CET, redscript, RED4ext, ArchiveXL, TweakXL), then content mods.
- Read the description and requirements on every mod page — check game version compatibility.
- Deploy / enable mods through the launcher after installation (REDmod compiles on first launch).
- Start a new game or use a clean save when installing large collections for best stability.
- Let Vortex or MO2 handle load order automatically — manual ordering causes conflicts.
- After major game updates, wait a few days for frameworks and popular mods to be updated.
- Keep mod count reasonable — large collections can require 12 GB+ VRAM for heavy visual packs.
- CDPR does not review or support third-party mods. Issues are the responsibility of the user and mod authors.
Modding Resources & Links
Official and community resources for Cyberpunk 2077 modding.
| Resource | Link | Description |
|---|---|---|
| Official Modding Support | cyberpunk.net/en/modding-support | REDmod download, FAQ, tutorials |
| Nexus Mods | nexusmods.com/games/cyberpunk2077 | All community mods & collections |
| Community Wiki | wiki.redmodding.org/cyberpunk-2077-modding | Detailed technical documentation |
| REDmod Steam Page | store.steampowered.com/app/2060310 | Official REDmod DLC page |
| GameSpot Best Mods 2026 | gamespot.com/gallery/best-cyberpunk-2077-mods | Curated list of high-quality mods |
| CDPR Fan Content Guidelines | cdprojektred.com/fan-content | Rules for creating & sharing mods |
Important Warnings
- Mods are PC only — PlayStation, Xbox, and Switch 2 players cannot install mods.
- Steam Family Sharing can prevent REDmod installation — the account owner must install it.
- Large visual collections can require significant VRAM (12 GB+ recommended for heavy packs).
- Always verify that a mod is updated for the current game version (2.31+ as of 2026).
- CDPR prohibits commercial use or paywalls for mods (e.g., the VR mod incident in early 2026).
- Some mods may conflict with achievements — check mod descriptions if you care about achievements.
- Uninstalling mods mid-save can corrupt your game — use clean saves or start fresh.
- Phantom Liberty is required by many modern collections — check requirements carefully.
Load Order Basics
Cyberpunk 2077 has no plugin list to sort like Skyrim: loading order is fixed and alphabetical, and it only matters when two mods edit the same file — whichever loads first wins that file.
- .archive files in archive/pc/mod load in ASCII order by file name — digits and symbols like ! sort before letters, and uppercase sorts before lowercase.
- REDmod folders in Cyberpunk 2077/mods load strictly after all of archive/pc/mod, also alphabetically by folder name.
- To make a retexture win over another mod, rename its .archive so it sorts first — a ! prefix beats everything.
- Vortex and MO2 can set a load order only for REDmod-format mods — loose .archive files have no drag-and-drop order view, and renaming the file is the only mechanism. There is no plugin list to sort, so steer clear of third-party sorting tools.
- Two TweakXL mods editing the same record (two mods changing the same weapon stat, say) have no automatic conflict detector — look for a compatibility patch on their pages.
What to Do After a Game Update
Patches routinely break mods — 2.3 (July 2025) and 2.31 (September 2025) both invalidated script and CET mods until authors caught up. For crashes that are not mod-related, see the FAQ.
- Launch vanilla first after updating: purge or disable mods in Vortex (or MO2), or temporarily move the mod folders (red4ext, bin/x64/plugins/cyber_engine_tweaks, r6/scripts) out of the game directory — the REDlauncher toggle only disables REDmod mods, so it is not enough on its own for a manual install.
- Update frameworks before content mods (CET, RED4ext, redscript, ArchiveXL, TweakXL) — they usually support a new patch within days.
- Then update content mods: check the Files tab Last updated date and read the Posts tab — an old file with fresh crash reports means wait or drop it.
- Emergency rollback on Steam: right-click the game, Properties, Betas, pick the previous patch — CDPR left a 2_30_old branch when 2.31 shipped. Mods updated for the new patch will not run on the old game, so this suits a finished load order you will not touch.
- Collection users: the list updates when its curator updates it. Check the collection page before debugging individual mods.
Mod Manager Tools Compared
All three routes end in the same game folder — the difference is who moves the files and how cleanly you can undo them.
| Method | Strengths | Watch Out For |
|---|---|---|
| Vortex | Nexus integration, one-click Collections, REDmod load order view | Use hardlink deployment (required for CET); keep the game extension updated |
| Mod Organizer 2 | Virtual file system — mods never touch the game folder, rollback is instant | Steeper learning curve; REDmod-format mods sit awkwardly under virtual installation |
| Manual install | Zero tooling, total control, the best way to learn the file layout | Every uninstall is by hand, and conflicts are easy to create but hard to trace |
| REDlauncher | Built-in toggle to enable or disable REDmod mods | Only manages REDmod-format mods — not CET, RED4ext, or archives |
Safety: Back Up Saves and Recover Cleanly
Mods come and go; saves are the one thing you cannot re-download. On Windows they live in %userprofile%\Saved Games\CD Projekt Red\Cyberpunk 2077 — press Windows key + S and paste that path to jump straight there.
- Copy the whole saves folder to an external drive or your own cloud storage before your first mod and before every major framework update.
- Do not treat Steam or GOG cloud sync as your only backup — a broken save syncs just as readily as a good one.
- Test big changes on a fresh manual save, not your 80-hour main file.
- Game will not launch after modding? Purge deployments in Vortex, or clear the mod-owned folders by hand (archive/pc/mod, mods, red4ext, bin/x64/plugins, r6/scripts, r6/tweaks, r6/inputs, engine/config), then verify game files on Steam or GOG.