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Cyberpunk 2077 Mods Guide — REDmod, Nexus Mods & Best Mods 2026

Complete modding guide: REDmod official framework, Nexus Mods installation, essential frameworks (CET, redscript, ArchiveXL), popular mods & collections, installation best practices, and PC-only modding resources.

Published September 1, 2026 · Last updated September 4, 2026

Quick Answer: How to Mod Cyberpunk 2077

Cyberpunk 2077 has extensive mod support through REDmod (official framework) and Nexus Mods (primary community hub). Mods are PC only. The recommended setup: install REDmod DLC (free), use Vortex mod manager, install essential framework mods first (Cyber Engine Tweaks, redscript, RED4ext, ArchiveXL, TweakXL), then add content mods. Popular collections like Project Ultrapunk and Night City 3.0 offer one-click install of hundreds of curated mods. Current game version is 2.31+. Always backup saves before modding.

Quick Answer: How to Mod Cyberpunk 2077
ComponentWhat It IsWhere to Get
REDmodOfficial modding framework by CDPRFree DLC on Steam/GOG/Epic
Nexus ModsPrimary mod repository (thousands of mods)nexusmods.com/games/cyberpunk2077
VortexRecommended mod managerFree from Nexus Mods
Cyber Engine TweaksCore scripting frameworkNexus Mods — essential
ArchiveXLAdd items without conflictsNexus Mods — essential
CollectionsCurated mod packs (100s of mods)Nexus Mods — one-click install
Tip
Mods are PC only. Console players (PlayStation, Xbox, Switch 2) cannot install mods. Always check mod compatibility with your game version (currently 2.31+) before installing.

REDmod: Official Modding Framework

REDmod is the official free DLC released by CD Projekt RED that provides tools and framework for loading community mods. It supports custom sounds, animations, scripts, tweaks, and archives.

REDmod: Official Modding Framework
PlatformInstallationNotes
SteamAdd REDmod DLC from store page, then installNot automatic — must manually add
GOGAdd REDmod DLC from store page, then installNot automatic — must manually add
Epic GamesAutomatically installed with game 1.6+No action needed
Tip
After installing REDmod, you will find a tools/redmod folder inside the game directory. REDmod-compatible mods go into Cyberpunk 2077/mods/ folder (they contain an info.json file). Most popular mods do NOT require REDmod — they use frameworks like Cyber Engine Tweaks instead.

Essential Framework Mods (Install First)

These foundational tools are required by almost every modern mod list. Install them before adding any gameplay, visual, or clothing mods.

Essential Framework Mods (Install First)
FrameworkPurposeRequired By
Cyber Engine Tweaks (CET)Lua scripting, console, UI toolsMany QoL and gameplay mods
redscriptScripting language for deeper changesAdvanced gameplay mods
RED4extC++ plugin loaderRequired by redscript and many mods
ArchiveXLAdd new items without conflictsClothing, weapons, vehicles mods
TweakXLModify game data (tweaks)Balance and item mods
Input LoaderCustom keybindsMods with custom controls
Native Settings UIIn-game settings menu for modsHighly recommended for all mods
Tip
Always install framework mods first. Most mod pages list their requirements — check carefully before downloading. Missing dependencies are the #1 cause of mod crashes, especially for character customization mods that stack multiple frameworks.

Step-by-Step: Install the Core Stack Manually

Manual installation is what every mod manager automates. Do it once and you will know exactly where every file lives — which is also how you debug a broken install later.

  • Find the game folder: in Steam, right-click the game, then Manage, then Browse local files (default: Steam/steamapps/common/Cyberpunk 2077).
  • Install Cyber Engine Tweaks: unzip the latest CET download (not the source code) directly into the game folder so its files land in bin/x64. It needs the latest Microsoft Visual C++ Redistributable and borderless windowed mode — the CET overlay never appears in exclusive fullscreen.
  • Launch the game once and bind the CET overlay hotkey it asks for — every CET mod hangs its settings menu off that overlay.
  • Install RED4ext, then ArchiveXL and TweakXL: unzip each into the game root. RED4ext adds its red4ext/ folder (plugins load from red4ext/plugins), and the other two are RED4ext plugins that land there automatically.
  • Add content mods by file type: .archive and .xl files to archive/pc/mod/, CET mods (.lua) to bin/x64/plugins/cyber_engine_tweaks/mods/, redscript (.reds) to r6/scripts/, TweakXL files (.yaml or .tweak) to r6/tweaks/.
  • Verify: press your CET hotkey in game. If a mod does nothing, read its log — CET at bin/x64/plugins/cyber_engine_tweaks/cyber_engine_tweaks.log, RED4ext at red4ext/logs/red4ext.log.
Tip
Windows sometimes blocks downloaded zips: right-click, Properties, tick Unblock before extracting, or CET may silently fail to load.

REDmod vs. Manual: Which Format to Use

Two formats coexist. REDmod is the official packaged format that deploys through the launcher; manual (legacy) mods are loose files in the game folders — the format nearly every Nexus mod uses, frameworks included.

REDmod vs. Manual: Which Format to Use
AspectREDmodManual (Legacy)
Where mods liveCyberpunk 2077/mods, one folder per modarchive/pc/mod, r6, red4ext and other folders
How to enableLauncher toggle — gear icon next to Play in REDlauncher, or GOG Galaxy settingsAlways on while the files are present
DeploymentCompiled on first launch after changes (progress bar)None — files load directly
Share of the Nexus catalogSmall minorityNearly everything
Tip
The launcher toggle only governs REDmod mods. If your CET or RED4ext mods will not load, the toggle is not the culprit — check file paths instead.

Does Cyberpunk 2077 Have Steam Workshop Support?

No. Cyberpunk 2077 has never used Steam Workshop — there is no subscribe button or in-client mod browser on Steam, GOG, or Epic. Official modding runs through the free REDmod DLC, and community mods live on Nexus Mods.

  • Download mods from nexusmods.com/games/cyberpunk2077 and install them with Vortex, MO2, or by hand.
  • The closest thing to one-click is a Nexus Collection: Vortex installs hundreds of curated mods in a single action.
  • REDmod is not a workshop either — it is the official toolset plus the launcher toggle, not a mod repository.
Tip
A guide telling you to subscribe to Cyberpunk 2077 mods on Steam Workshop is describing another game or is years out of date. Every mod for this game flows through Nexus. For a full walkthrough of compatible mods and load order, see our modding guide.

Best Mods by Category: Where to Start

Start small once the frameworks are in: two or three mods, confirmed stable, then grow. Combat overhauls change which builds are viable and rebalance the iconic weapons you are hunting, so reread both pages after modding. Narrative and quest mods also interact with combat balance — plan your loadout around your playstyle.

Best Mods by Category: Where to Start
CategoryModWhy It Is Recommended
Quality of LifeBetter MinimapReadable, configurable minimap
Quality of LifeFast Travel From Anywhere to AnywhereFast travel from the open map, not fixed points
GraphicsNova LUTColor grading presets without a ReShade frame cost
GraphicsUltra PlusPath tracing presets — cleaner light, sometimes more FPS
GraphicsHigh Res Surfaces (2K)Sharper walls and streets; 2K or 4K by GPU
Gameplay OverhaulHARDCORE22 Realistic Combat OverhaulEnds bullet-sponge gunplay — firefights feel dangerous
Gameplay OverhaulDamage Scaling and BalanceEnemies stay a threat at every level
Gameplay OverhaulDark FutureSurvival layer: hunger, thirst, stress
AppearanceEquipment-EXTransmog system and outfit manager
Appearance-KS- UV Texture FrameworkBase framework most body and skin textures require
Tip
Vehicles are their own rabbit hole: Virtual Car Dealer lists every modded car in one in-game shop, and Let There Be Flight makes them fly. Skim the full car list first.

Installation Best Practices

Follow these steps to avoid crashes and conflicts.

  • Backup your save files and game folder before installing any mods.
  • Use a mod manager (Vortex recommended for beginners, MO2 for advanced users).
  • Install framework mods first (CET, redscript, RED4ext, ArchiveXL, TweakXL), then content mods.
  • Read the description and requirements on every mod page — check game version compatibility.
  • Deploy / enable mods through the launcher after installation (REDmod compiles on first launch).
  • Start a new game or use a clean save when installing large collections for best stability.
  • Let Vortex or MO2 handle load order automatically — manual ordering causes conflicts.
  • After major game updates, wait a few days for frameworks and popular mods to be updated.
  • Keep mod count reasonable — large collections can require 12 GB+ VRAM for heavy visual packs.
  • CDPR does not review or support third-party mods. Issues are the responsibility of the user and mod authors.

Important Warnings

  • Mods are PC only — PlayStation, Xbox, and Switch 2 players cannot install mods.
  • Steam Family Sharing can prevent REDmod installation — the account owner must install it.
  • Large visual collections can require significant VRAM (12 GB+ recommended for heavy packs).
  • Always verify that a mod is updated for the current game version (2.31+ as of 2026).
  • CDPR prohibits commercial use or paywalls for mods (e.g., the VR mod incident in early 2026).
  • Some mods may conflict with achievements — check mod descriptions if you care about achievements.
  • Uninstalling mods mid-save can corrupt your game — use clean saves or start fresh.
  • Phantom Liberty is required by many modern collections — check requirements carefully.

Load Order Basics

Cyberpunk 2077 has no plugin list to sort like Skyrim: loading order is fixed and alphabetical, and it only matters when two mods edit the same file — whichever loads first wins that file.

  • .archive files in archive/pc/mod load in ASCII order by file name — digits and symbols like ! sort before letters, and uppercase sorts before lowercase.
  • REDmod folders in Cyberpunk 2077/mods load strictly after all of archive/pc/mod, also alphabetically by folder name.
  • To make a retexture win over another mod, rename its .archive so it sorts first — a ! prefix beats everything.
  • Vortex and MO2 can set a load order only for REDmod-format mods — loose .archive files have no drag-and-drop order view, and renaming the file is the only mechanism. There is no plugin list to sort, so steer clear of third-party sorting tools.
  • Two TweakXL mods editing the same record (two mods changing the same weapon stat, say) have no automatic conflict detector — look for a compatibility patch on their pages.
Tip
The community wiki's stance: if you regularly need to fix load order, one of your mods is built wrong. Check its Posts tab for a fix before renaming anything.

What to Do After a Game Update

Patches routinely break mods — 2.3 (July 2025) and 2.31 (September 2025) both invalidated script and CET mods until authors caught up. For crashes that are not mod-related, see the FAQ.

  • Launch vanilla first after updating: purge or disable mods in Vortex (or MO2), or temporarily move the mod folders (red4ext, bin/x64/plugins/cyber_engine_tweaks, r6/scripts) out of the game directory — the REDlauncher toggle only disables REDmod mods, so it is not enough on its own for a manual install.
  • Update frameworks before content mods (CET, RED4ext, redscript, ArchiveXL, TweakXL) — they usually support a new patch within days.
  • Then update content mods: check the Files tab Last updated date and read the Posts tab — an old file with fresh crash reports means wait or drop it.
  • Emergency rollback on Steam: right-click the game, Properties, Betas, pick the previous patch — CDPR left a 2_30_old branch when 2.31 shipped. Mods updated for the new patch will not run on the old game, so this suits a finished load order you will not touch.
  • Collection users: the list updates when its curator updates it. Check the collection page before debugging individual mods.
Tip
Frameworks announce new-version support on their Nexus Files tab — a CET or RED4ext file dated after the patch means it is safe to update the chain from the top down.

Mod Manager Tools Compared

All three routes end in the same game folder — the difference is who moves the files and how cleanly you can undo them.

Mod Manager Tools Compared
MethodStrengthsWatch Out For
VortexNexus integration, one-click Collections, REDmod load order viewUse hardlink deployment (required for CET); keep the game extension updated
Mod Organizer 2Virtual file system — mods never touch the game folder, rollback is instantSteeper learning curve; REDmod-format mods sit awkwardly under virtual installation
Manual installZero tooling, total control, the best way to learn the file layoutEvery uninstall is by hand, and conflicts are easy to create but hard to trace
REDlauncherBuilt-in toggle to enable or disable REDmod modsOnly manages REDmod-format mods — not CET, RED4ext, or archives
Tip
Pick one method and stay with it. A game folder half-managed by Vortex and half-installed by hand is the hardest kind of crash to diagnose.

Safety: Back Up Saves and Recover Cleanly

Mods come and go; saves are the one thing you cannot re-download. On Windows they live in %userprofile%\Saved Games\CD Projekt Red\Cyberpunk 2077 — press Windows key + S and paste that path to jump straight there.

  • Copy the whole saves folder to an external drive or your own cloud storage before your first mod and before every major framework update.
  • Do not treat Steam or GOG cloud sync as your only backup — a broken save syncs just as readily as a good one.
  • Test big changes on a fresh manual save, not your 80-hour main file.
  • Game will not launch after modding? Purge deployments in Vortex, or clear the mod-owned folders by hand (archive/pc/mod, mods, red4ext, bin/x64/plugins, r6/scripts, r6/tweaks, r6/inputs, engine/config), then verify game files on Steam or GOG.
Tip
Community rule of thumb: play the game clean once before you mod it. New to Night City? Run the beginner guide first.